OpenGL实现四次次Bezier曲线

#include <GL/glut.h>
#include <cmath>
void init(void) { glClearColor(0.0, 0.0, 0.0, 0.0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0.0, 500.0, 0.0, 500.0); glMatrixMode(GL_MODELVIEW); }
void myDisplay() { float x0 = 50, y0 = 50; float x1 = 100, y1 = 400; float x2 = 300, y2 = 400; float x3 = 400, y3 = 50; float x4 = 450, y4 = 450; glPointSize(3); glColor3f(1.0, 0.0, 0.0); //控制点 glBegin(GL_POINTS); glVertex2f(x0, y0); glVertex2f(x1, y1); glVertex2f(x2, y2); glVertex2f(x3, y3); glVertex2f(x4, y4); glEnd(); //四次次Bezier曲线 float x, y; glColor3f(0.0, 1.0, 0.0); glBegin(GL_LINE_STRIP); for (float t = 0; t <= 1; t += 0.01) { x = x0 * pow((1 - t), 4) + 4 * x1*pow((1 - t), 3)*t + 6 * x2*(1 - t)*(1 - t)*t*t + 4 * x3*(1 - t)*pow(t, 3) + x4*pow(t, 4); y = y0 * pow((1 - t), 4) + 4 * y1*pow((1 - t), 3)*t + 6 * y2*(1 - t)*(1 - t)*t*t + 4 * y3*(1 - t)*pow(t, 3) + y4*pow(t, 4); glVertex2f(x, y); } glEnd(); glFlush(); } int main(int argc, char* argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition(100, 100); glutInitWindowSize(500, 500); glutCreateWindow("四次Bezier曲线"); init(); glutDisplayFunc(myDisplay); glutMainLoop(); return 0; }

  

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转载自www.cnblogs.com/dalelee/p/11674173.html