【canvas系列】canvas实现“ 简单的Amaziograph效果”--画对称图【强迫症福利】

原文链接: https://www.mk2048.com/blog/blog.php?id=h02bhcbkaaaa&title=%E3%80%90canvas%E7%B3%BB%E5%88%97%E3%80%91canvas%E5%AE%9E%E7%8E%B0%E2%80%9C+%E7%AE%80%E5%8D%95%E7%9A%84Amaziograph%E6%95%88%E6%9E%9C%E2%80%9D--%E7%94%BB%E5%AF%B9%E7%A7%B0%E5%9B%BE%E3%80%90%E5%BC%B

标题很难引人入胜,先放个效果图好了

如果图片吸引不了你,那我觉得也就没啥看的了。

demo链接: https://win7killer.github.io/demo_set/html_demo/canvas/can_demo/draw_roll_2.html

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上次“雷达图效果”文章很荣幸,被“某天头条”抓数据抓去了,不开心的是demo链接等所有链接都干掉了~~~  blabla,连个名字都木有。

看的再看下: http://www.cnblogs.com/ufex/p/6655336.html

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 创意来源

之前看到的gif效果,为了这个文章又去找了一下。貌似是ipad的app “Amaziograph”。看起来真的很爽,很美

配上我自己画的图先:

 

手残不会画画,各位见笑。(手机上浏览器画的哦)

DEMO讲解

1.效果分析

a.参考线坐标轴 -- 为了简单控制参考线显示隐藏,单独一个canvas来搞,也不用每次重绘

b.绘画主体 -- 绘画效果(canvas画线);对称效果(canvas旋转)

c.配置区 -- 简单dom

简单来看,很容易实现嘛

 

2.开搞

1> 坐标系统

  其实就是画几条线,但是要均分角度。一种方法是,计算出各个点,然后从中心点发散去画线;另一种是,一边旋转canvas,一边画圆心到统一坐标的线。由于绘画是需用到canvas旋转,所以这里统一使用旋转来处理。

  

那么,就需要先来处理canvas旋转

1 function drawRotate(deg, fn, _ctx) {
2     _ctx = _ctx || ctx
3     _ctx.save();
4     _ctx.translate(_ctx.canvas.width / 2, _ctx.canvas.height / 2);
5     _ctx.rotate(deg);
6     fn && fn(_ctx);
7     _ctx.restore();
8 }

当然,这个是我尝试多次之后写好的方法。

    1、存储ctx状态到栈,

    2、移动旋转点(canvas坐标原点)到canvas中心,

    3、旋转指定角度,

    4、执行绘制函数fn,

    5、从栈里边取回ctx的状态(包含但不仅包含 fillStyle、strokenStyle、translate等等),这里主要处理的是translate,因为我们下次用到坐标会受影响,所以要让canva坐标原点回到原来的位置。

其实这里translate还是比较抽象比较绕的。。。可能我比较迟缓

然后,是绘制参考线坐标

 1 function baseLine() {
 2     ctx_role.clearRect(0, 0, ctx_role.canvas.width, ctx_role.canvas.height);
 3     var deg = 360 / pieace;
 4     console.log(deg);
 5     ctx_role.lineWidth = 1;
 6     ctx_role.strokeStyle = 'rgba(0,0,0,.5)';
 7     for (var i = 0, l = pieace; i < l; i  ) {
 8         drawRotate(i * deg / 180 * Math.PI, function(ctx_role) {
 9             draw({
10                 bx: can_role.width / 2,
11                 by: can_role.width / 2,
12                 ex: can_role.width / 2   can_role.width,
13                 ey: can_role.width / 2
14             }, ctx_role);
15         }, ctx_role);
16     }
17 }
1 function draw(option, _ctx) {
2     _ctx = _ctx || ctx;
3     _ctx.beginPath();
4     _ctx.moveTo(option.bx - _ctx.canvas.width / 2, option.by - _ctx.canvas.height / 2);
5     _ctx.lineTo(option.ex - _ctx.canvas.width / 2, option.ey - _ctx.canvas.height / 2);
6     _ctx.stroke();
7 }

这样,就绘制完成参考线。

2>绘画主体

首先处理一般的画线。跟拖拽效果类似,在move过冲中一直画线链接两个点。对拖拽不了解的可以去了解下,直接上代码

 1 function bindPc() {
 2     can.onmousedown = function(e) {
 3         if (e.button != 0) {
 4             return false;
 5         }
 6 
 7         var op = {};
 8         op.ex = op.bx = e.clientX - can.parentElement.offsetLeft   window.scrollX;
 9         op.ey = op.by = e.clientY - can.parentElement.offsetTop   window.scrollY;
10         drawFn(op);
11         document.onmousemove = function(e) {
12             document.body.style.cursor = 'pointer';
13             op.bx = op.ex;
14             op.by = op.ey;
15             op.ex = e.clientX - can.parentElement.offsetLeft   window.scrollX;
16             op.ey = e.clientY - can.parentElement.offsetTop   window.scrollY;
17             drawFn(op);
18         };
19         document.onmouseup = function() {
20             document.body.style.cursor = 'default';
21             document.onmouseup = document.onmousemove = null;
22         };
23     };
24 }
1 function drawFn(op) {
2     var deg = Math.floor(360 / pieace);
3     for (var i = 0, l = 360; i < l; i  = deg) {
4         drawRotate(i / 180 * Math.PI, function(ctx) {
5             draw(op);
6         });
7     }
8 }

需要注意,e.button 用来判断是鼠标哪个键,0是左键

这里又用到了前边的drawRotate 和 draw。

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至此,应该可以画出对称的线条了。

以下就是锦上添花的事情了

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增加移动端的绘制支持(惭愧,没怎么写过移动端,欢迎多指教)

 1 function bindWp() {
 2     can.addEventListener('touchstart', function(e) {
 3         op = can.op = {};
 4         op.ex = op.bx = e.touches[0].clientX - can.parentElement.offsetLeft   window.scrollX;
 5         op.ey = op.by = e.touches[0].clientY - can.parentElement.offsetTop   window.scrollY;
 6         drawFn(op);
 7         can.addEventListener('touchmove', touchMoveFn);
 8         can.addEventListener('touchend', touchEndFn);
 9     });
10 
11     function touchEndFn() {
12         document.body.style.cursor = 'default';
13         can.removeEventListener('touchmove', touchMoveFn);
14         can.removeEventListener('touchend', touchEndFn);
15     }
16 
17     function touchMoveFn(e) {
18         op = can.op;
19         document.body.style.cursor = 'pointer';
20         op.bx = op.ex;
21         op.by = op.ey;
22         op.ex = e.touches[0].clientX - can.parentElement.offsetLeft   window.scrollX;
23         op.ey = e.touches[0].clientY - can.parentElement.offsetTop   window.scrollY;
24         drawFn(op);
25         return false;
26     }
27 }

3>设置等

这里dom比较简单,就略过了。只说一项,下载canvas图片到本地

最简单的,右键保存图片到本地,但是你肯定会骂我傻,谁不知道这操作啊;那么就来稍微装X一下吧

线上代码

1 function download() {
2     var data = can.toDataURL('image/png', 0.8);
3     var $a = document.createElement('a');
4     $a.download = imgName.value || 'default.png';
5     $a.target = '_blank';
6     $a.href = data;
7     $a.click();
8 }

(写这个博客的时候,返现自己把这个方法写麻烦了,绕远了。/手动尴尬,这里直接改了)

关键点在于  a.download属性,这个是把文件下载到本地的关键哦,然后要把canvas转成base64(canvas.toDataUrl方法,不清楚的可以去去了解下,这里不再赘述)

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最后,附上完整代码(可能会和上边的有点出如,还在调整)

<!DOCTYPE html>
<html lang="zh">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <mtea author="[email protected]"></mtea>
    <title>Document</title>
    <style>
        * {
            margin: 0;
            padding: 0;
        }
        
        p {
            line-height: 15px;
            font-size: 12px;
        }
        
        @media screen and (max-width: 768px) {
            .wrapper {
                width: auto;
                position: relative;
                overflow: hidden;
            }
        }
        
        @media screen and (min-width: 769px) {
            .wrapper {
                width: 600px;
                height: 600px;
                margin: 100px auto 0;
                position: relative;
                overflow: hidden;
            }
            #panel_box {
                position: fixed;
                top: 20px;
                right: 20px;
                width: 200px;
            }
        }
        
        canvas {
            background: #fafafa;
            display: block;
        }
        
        #can_role {
            background: none;
            position: absolute;
            top: 0px;
            left: 0px;
            pointer-events: none;
        }
        
        #panel_box {
            padding: 10px;
            margin-top: 10px;
            border: 1px solid rgba(10, 10, 10, .7);
            box-shadow: 10px 7px 10px #999;
            z-index: 100;
        }
        
        input {
            width: 80px;
            margin-left: 20px;
        }
        
        label {
            text-align: justify;
        }
    </style>
</head>

<body>
    <div class="wrapper" id="wrapper">
        <canvas id="can_role"></canvas>
        <canvas id="can"></canvas>
    </div>
    <div id="panel_box">
        <p>
            <label>画笔颜色<input id="color_val" type="color" value="#0099ff"/></label>
        </p>
        <p>
            <label>画笔宽度<input type="number" id="line_width_val" min="1" max="20" value="2"/></label>
        </p>
        <p>
            <label>扇形份数<input type="number" id="pieaceNum" min="1" max="200" value="12"/></label>
        </p>
        <p>
            <label>参考线<input type="checkbox" id="onOff" checked="checked"/></label>
        </p>
        <p class="img_name_box">
            <label>图片名称<input type="text" id="imgName" placeholder="ex:test.png"></label>
        </p>
        <p>
            <a href="javascript:;" id="save_btn" target="">下载到本地</a>
        </p>
    </div>
    <script>
        var pieace = 6;

        var ctx = can.getContext('2d');
        var ctx_role = can_role.getContext('2d');

        can.width = can.height = can_role.width = can_role.height = window.screen.width > 768 ? 600 : window.screen.width;

        ctx_role.lineJoin = ctx.lineJoin = "round";
        ctx_role.lineCap = ctx.lineCap = "round";


        function drawFn(op) {
            var deg = Math.floor(360 / pieace);
            for (var i = 0, l = 360; i < l; i  = deg) {
                drawRotate(i / 180 * Math.PI, function(ctx) {
                    draw(op);
                });
            }
        }

        function draw(option, _ctx) {
            _ctx = _ctx || ctx;
            _ctx.beginPath();
            _ctx.moveTo(option.bx - _ctx.canvas.width / 2, option.by - _ctx.canvas.height / 2);
            _ctx.lineTo(option.ex - _ctx.canvas.width / 2, option.ey - _ctx.canvas.height / 2);
            _ctx.stroke();
        }

        function drawRotate(deg, fn, _ctx) {
            _ctx = _ctx || ctx
            _ctx.save();
            _ctx.translate(_ctx.canvas.width / 2, _ctx.canvas.height / 2);
            _ctx.rotate(deg);
            fn && fn(_ctx);
            _ctx.restore();
        }

        function baseLine() {
            ctx_role.clearRect(0, 0, ctx_role.canvas.width, ctx_role.canvas.height);
            var deg = 360 / pieace;
            ctx_role.lineWidth = 1;
            ctx_role.strokeStyle = 'rgba(0,0,0,.5)';
            for (var i = 0, l = pieace; i < l; i  ) {
                drawRotate(i * deg / 180 * Math.PI, function(ctx_role) {
                    draw({
                        bx: can_role.width / 2,
                        by: can_role.width / 2,
                        ex: can_role.width / 2   can_role.width,
                        ey: can_role.width / 2
                    }, ctx_role);
                }, ctx_role);
            }
        }

        function download() {
            var data = can.toDataURL('image/png', 0.8);
            var $a = document.createElement('a');
            $a.download = imgName.value || 'default.png';
            $a.target = '_blank';
            $a.href = data;
            $a.click();
            // if (typeof MouseEvent === 'function') {
            //     var evt = new MouseEvent('click', {
            //         view: window,
            //         bubbles: true,
            //         cancelable: false
            //     });
            //     $a.dispatchEvent(evt);
            // }
        }

        function bindPc() {
            can.onmousedown = function(e) {
                if (e.button != 0) {
                    return false;
                }

                var op = {};
                op.ex = op.bx = e.clientX - can.parentElement.offsetLeft   window.scrollX;
                op.ey = op.by = e.clientY - can.parentElement.offsetTop   window.scrollY;
                drawFn(op);
                document.onmousemove = function(e) {
                    document.body.style.cursor = 'pointer';
                    op.bx = op.ex;
                    op.by = op.ey;
                    op.ex = e.clientX - can.parentElement.offsetLeft   window.scrollX;
                    op.ey = e.clientY - can.parentElement.offsetTop   window.scrollY;
                    drawFn(op);
                };
                document.onmouseup = function() {
                    document.body.style.cursor = 'default';
                    document.onmouseup = document.onmousemove = null;
                };
            };
        }

        function bindWp() {
            can.addEventListener('touchstart', function(e) {
                op = can.op = {};
                op.ex = op.bx = e.touches[0].clientX - can.parentElement.offsetLeft   window.scrollX;
                op.ey = op.by = e.touches[0].clientY - can.parentElement.offsetTop   window.scrollY;
                drawFn(op);
                can.addEventListener('touchmove', touchMoveFn);
                can.addEventListener('touchend', touchEndFn);
            });

            function touchEndFn() {
                document.body.style.cursor = 'default';
                can.removeEventListener('touchmove', touchMoveFn);
                can.removeEventListener('touchend', touchEndFn);
            }

            function touchMoveFn(e) {
                op = can.op;
                document.body.style.cursor = 'pointer';
                op.bx = op.ex;
                op.by = op.ey;
                op.ex = e.touches[0].clientX - can.parentElement.offsetLeft   window.scrollX;
                op.ey = e.touches[0].clientY - can.parentElement.offsetTop   window.scrollY;
                drawFn(op);
                return false;
            }
        }

        function bindSets() {
            color_val.onchange = function() {
                ctx.strokeStyle = color_val.value;
            }

            line_width_val.onchange = function() {
                ctx.lineWidth = line_width_val.value;
            }

            pieaceNum.onchange = function() {
                ctx.clearRect(0, 0, can.width, can.height);
                reset();
            }

            onOff.onchange = function() {
                if (this.checked == true) {
                    can_role.style.display = 'block';
                } else {
                    can_role.style.display = 'none';
                }
            }
        }

        function bind() {
            bindPc();
            bindWp();
            bindSets();

            save_btn.onclick = download;
        }

        function reset() {
            pieace = pieaceNum.value;
            ctx.strokeStyle = 'rgba(100,100,100,.7)';
            baseLine();
            ctx.lineWidth = line_width_val.value;
            ctx.strokeStyle = color_val.value;
        }

        function init() {
            reset();
            bind();
        }

        init();
    </script>
</body>

</html>

  

**************偷偷留个名字,防抓  博客园-fe-bean***************

涉及姿势点总结  

1.canvas_translate

2.canvas_rotate

3.canvas_toDataUrl

4.a.download  &&  base64

其余的想起来再添加吧

最后,欢迎大家多提意见、交流,点赞转载那就更棒了。

再丢一张图

下期再见咯~~~

****************   少侠留步,能看到这里的,我要给你们一个奖励   ***************

这个demo是可以在移动端玩的,意味着有电容笔的亲,可以爽啊~(个别浏览器脑残会左右来回跑~~)

没有电容笔的亲,肯定是大多数,我们一样能玩啊!!!

叫你们快速做一款电容笔(当然没那么好用)

1.找一只木质铅笔

2.削出铅笔头

3.把铅笔头斜着磨平,如图

4.用磨平这一侧去电容屏上画(开始吧)

我上边那张图就是拿铅笔画的~~~

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更多专业前端知识,请上 【猿2048】www.mk2048.com

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转载自blog.csdn.net/weixin_39037804/article/details/102756854