题目简介
使用栈实现队列的下列操作:
- push(x) – 将一个元素放入队列的尾部。
- pop() – 从队列首部移除元素。
- peek() – 返回队列首部的元素。
- empty() – 返回队列是否为空。
示例:
- MyQueue queue = new MyQueue();
queue.push(1);
queue.push(2);
queue.peek(); // 返回 1
queue.pop(); // 返回 1
queue.empty(); // 返回 false
LeetCode
//支持动态增长的栈
typedef int STDataType;
typedef struct Stack
{
STDataType* _a;//动态实现
int _top;//有效的数据,栈顶
int _capacity;//容量的大小
}Stack;
void StackInit(Stack* ps)
{
assert(ps);
ps->_a = NULL;
ps->_capacity = ps->_top = 0;
}
void StackPush(Stack* ps, STDataType x)
{
assert(ps);
if (ps->_top == ps->_capacity)
{
int newcapacity = ps->_capacity == 0 ? 5 : ps->_capacity * 2;
STDataType* newstack = (STDataType*)realloc(ps->_a, newcapacity * sizeof(STDataType));
if (NULL == newstack)
{
printf("realloc error!");
exit(0);
}
ps->_capacity = newcapacity;
ps->_a = newstack;
}
ps->_a[ps->_top] = x;
ps->_top++;
}
void StackPop(Stack* ps)
{
assert(ps);
if (ps->_top == 0)
{
return;
}
ps->_top--;
}
STDataType StackTop(Stack* ps)
{
assert(ps);
if(ps->_top == 0)
return 0;
return ps->_a[ps->_top-1];
}
int StackEmpty(Stack* ps)
{
assert(ps);
return ps->_top;
}
int StackSize(Stack* ps)
{
assert(ps);
return ps->_top;
}
void StackDestroy(Stack* ps)
{
assert(ps);
if (ps->_a != NULL)
{
free(ps->_a);
ps->_a = NULL;
ps->_capacity = ps->_top = 0;
}
}
typedef struct {
Stack _push;
Stack _pop;
} MyQueue;
/** Initialize your data structure here. */
MyQueue* myQueueCreate() {
MyQueue* queue = (MyQueue*)malloc(sizeof(MyQueue));
StackInit(&queue->_push);
StackInit(&queue->_pop);
return queue;
}
/** Push element x to the back of queue. */
void myQueuePush(MyQueue* obj, int x) {
StackPush(&obj->_push, x);
}
/** Removes the element from in front of queue and returns that element. */
int myQueuePop(MyQueue* obj) {
if(StackEmpty(&obj->_pop) != 0)
{
int st = StackTop(&obj->_pop);
StackPop(&obj->_pop);
return st;
}
else
{
if(StackEmpty(&obj->_push) == 0)
{
return 0;
}
else
{
while(StackEmpty(&obj->_push) != 0)
{
StackPush(&obj->_pop,StackTop(&obj->_push) );
StackPop(&obj->_push);
}
int st = StackTop(&obj->_pop);
StackPop(&obj->_pop);
return st;
}
}
}
/** Get the front element. */
int myQueuePeek(MyQueue* obj) {
if(StackEmpty(&obj->_pop) != 0)
{
return StackTop(&obj->_pop);
}
else
{
if(StackEmpty(&obj->_push) == 0)
{
return 0;
}
else
{
while(StackEmpty(&obj->_push) != 0)
{
StackPush(&obj->_pop,StackTop(&obj->_push) );
StackPop(&obj->_push);
}
return StackTop(&obj->_pop);
}
}
}
/** Returns whether the queue is empty. */
bool myQueueEmpty(MyQueue* obj) {
return StackEmpty(&obj->_pop) + StackEmpty(&obj->_push) == 0 ? true : false;
}
void myQueueFree(MyQueue* obj) {
StackDestroy(&obj->_pop);
StackDestroy(&obj->_push);
free(obj);
}
/**
* Your MyQueue struct will be instantiated and called as such:
* MyQueue* obj = myQueueCreate();
* myQueuePush(obj, x);
* int param_2 = myQueuePop(obj);
* int param_3 = myQueuePeek(obj);
* bool param_4 = myQueueEmpty(obj);
* myQueueFree(obj);
*/