//创建一个矩形区域的BitmapData var bmd: BitmapData = new BitmapData(80, 30, false, 0xefefef); //画个红色的矩形 var rect: Rectangle = new Rectangle(20, 10, 40, 10); bmd.fillRect(rect, 0xFF0000); //找到红色矩形的右上顶点 var pt: Point = new Point(rect.left, rect.top); //定义一个模糊滤镜 var filter: BlurFilter = new BlurFilter(8, 8, 1); //应用滤镜 bmd.applyFilter(bmd, rect, pt, filter); //创建一个位图对象,并加入到舞台 var bm: Bitmap = new Bitmap(bmd); bm.scaleX = bm.scaleY = 2.0; bm.x = stage.stageWidth / 2 - bm.width / 2; bm.y = stage.stageHeight / 2 - bm.height / 2; addChild(bm);