using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*加载bundle包*/
public class F: MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
StartCoroutine(load());
}
IEnumerator load()
{
WWW www = new WWW("file:E:/unity_work/Study_unity_3D/Assets/Bundle/2.unity3d");//加载本地的bundle包
//WWW www = new WWW("http://...");加载网络bundle包
//WWW www = new WWW("file://"+Application.streamingAssetsPath+"2.unity3d");//手机加载的bundle包
yield return www;
AssetBundle bundle = www.assetBundle;
/*同步加载,速度快,容易阻塞*/
GameObject go= bundle.LoadAsset<GameObject>("Assets/Prefabs/Cube.prefab");//获取加载对象
/*异步加载,不会阻塞,但速度稍慢*/
/* AssetBundleRequest request = bundle.LoadAssetAsync("Assets/Prefabs/Cube.prefab", typeof(GameObject));
yield return request;
GameObject go = request.asset as GameObject;*/
Instantiate(go);//实例话该对象
www.Dispose();//析构释放内存
}
}
Unity学习笔记/*加载bundle包AssetBundle接口*/
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转载自blog.csdn.net/qq_42447732/article/details/105617633
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