1. 判断 程序运行平台
Application.platform != RuntimePlatform.WindowsEditor
// 关闭程序
CloseBtn.onClick.AddListener(() =>
{
if (Application.platform != RuntimePlatform.WindowsEditor)
{
Application.Quit();
}
else
{
Debug.Log("编辑器模式不关闭程序!");
}
});
2. 判断Unity 版本号
#if UNITY_2019_1_OR_NEWER
#else#endif