总体思路:
利用二维数组,设置2个扫雷的棋盘,一个用来存放扫雷的信息(Mineboard),另一个用来给玩家展示已经扫过的位置(Showboard)。然后开始埋雷,通过生成随机数来向存放雷的信息的二维数组里面添加雷。然后开始扫雷,玩家每输入一对坐标,对该对坐标进行判断,如果没踩雷,则进行统计该位置周围的8个位置的雷的数量,然后显示在用来展示的数组中。如果扫雷的次数=总格数-雷数,那么扫雷成功。
具体代码:
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define MINE_NUM 10//设置雷的数量
void Initboard(char board[ROWS][COLS], int rows, int cols, char ch)
{
int i = 0;
int j = 0;
for (i = 0;i < rows;i++)
{
for (j = 0;j < cols;j++)
{
board[i][j] = ch;//将要初始化的内容赋给每个位置
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i <= row;i++)//加坐标序号
printf("%d ", i);
printf("\n");
for (i = 1;i <= row;i++)
{
printf("%d ", i);
for (j = 1;j <= col;j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int num = MINE_NUM;//雷的数量
while (num)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
while (board[x][y] == '0')
{
board[x][y] = '1';
num--;
}
}
}
int Count_Mine(char board[ROWS][COLS], int x, int y)//计算周围8个的雷的数量
{
return (board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y - 1]
+ board[x - 1][y] + board[x + 1][y]
+ board[x - 1][y + 1] + board[x][y + 1] + board[x + 1][y + 1] - 8 * 48);
}
void FindMine(char Mineboard[ROWS][COLS], char Showboard[ROWS][COLS], int row, int col)
{
int count = 0;
int win = 0;//统计正确排查到非雷的次数
while (win < row*col - MINE_NUM)
{
printf("请输入坐标来进行扫雷\n");
int x;
int y;
scanf("%d%d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col && Showboard[x][y] == '*')
{
if (Mineboard[x][y] == '1')//踩雷了
{
printf("哈哈,你被炸死了\n");
Displayboard(Mineboard, row, col);
break;
}
else
{
//计算附近雷的个数
count = Count_Mine(Mineboard, x, y);
Showboard[x][y] = count + '0';//加上字符0,让它变成字符数字
Displayboard(Showboard, row, col);
win++;
}
}
else
{
printf("你输入的坐标非法,请重新输入\n");
}
}
if (win == row * col - MINE_NUM)
{
printf("恭喜你,扫雷成功!\n");
Displayboard(Mineboard, row, col);
}
}
void menu()
{
printf("**************************\n");
printf("******* 1. Play ********\n");
printf("******* 0. Exit ********\n");
printf("**************************\n");
}
void game()
{
char Mineboard[ROWS][COLS];
char Showboard[ROWS][COLS];
//1.布置雷
//初始化棋盘
Initboard(Mineboard, ROWS, COLS, '0');//为了让初始化的内容不同,也传过去初始化的内容
Initboard(Showboard, ROWS, COLS, '*');
Displayboard(Showboard, ROW, COL);//展示棋盘
//设置雷
SetMine(Mineboard, ROW, COL);//设置雷
//2.扫雷
FindMine(Mineboard, Showboard, ROW, COL);
}
int main()
{
srand((size_t)time(NULL));//生成随机数种子
int input = 0;
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}