简单扫雷的实现

总体思路:

利用二维数组,设置2个扫雷的棋盘,一个用来存放扫雷的信息(Mineboard),另一个用来给玩家展示已经扫过的位置(Showboard)。然后开始埋雷,通过生成随机数来向存放雷的信息的二维数组里面添加雷。然后开始扫雷,玩家每输入一对坐标,对该对坐标进行判断,如果没踩雷,则进行统计该位置周围的8个位置的雷的数量,然后显示在用来展示的数组中。如果扫雷的次数=总格数-雷数,那么扫雷成功。

具体代码:

#include <stdio.h>
#include <time.h>
#include <stdlib.h>

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define MINE_NUM 10//设置雷的数量

void Initboard(char board[ROWS][COLS], int rows, int cols, char ch)
{
	int i = 0;
	int j = 0;
	for (i = 0;i < rows;i++)
	{
		for (j = 0;j < cols;j++)
		{
			board[i][j] = ch;//将要初始化的内容赋给每个位置
		}
	}
}

void Displayboard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0;i <= row;i++)//加坐标序号
		printf("%d ", i);
	printf("\n");
	for (i = 1;i <= row;i++)
	{
		printf("%d ", i);
		for (j = 1;j <= col;j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int num = MINE_NUM;//雷的数量
	while (num)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		while (board[x][y] == '0')
		{
			board[x][y] = '1';
			num--;
		}
	}
}

int Count_Mine(char board[ROWS][COLS], int x, int y)//计算周围8个的雷的数量
{
	return (board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y - 1]
		+ board[x - 1][y] + board[x + 1][y]
		+ board[x - 1][y + 1] + board[x][y + 1] + board[x + 1][y + 1] - 8 * 48);
}

void FindMine(char Mineboard[ROWS][COLS], char Showboard[ROWS][COLS], int row, int col)
{
	int count = 0;
	int win = 0;//统计正确排查到非雷的次数
	while (win < row*col - MINE_NUM)
	{
		printf("请输入坐标来进行扫雷\n");
		int x;
		int y;
		scanf("%d%d", &x, &y);
		//判断坐标的合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col && Showboard[x][y] == '*')
		{
			if (Mineboard[x][y] == '1')//踩雷了
			{
				printf("哈哈,你被炸死了\n");
				Displayboard(Mineboard, row, col);
				break;
			}
			else
			{
				//计算附近雷的个数
				count = Count_Mine(Mineboard, x, y);
				Showboard[x][y] = count + '0';//加上字符0,让它变成字符数字
				Displayboard(Showboard, row, col);
				win++;
			}
		}
		else
		{
			printf("你输入的坐标非法,请重新输入\n");
		}
	}
	if (win == row * col - MINE_NUM)
	{
		printf("恭喜你,扫雷成功!\n");
		Displayboard(Mineboard, row, col);
	}
}


void menu()
{
	printf("**************************\n");
	printf("*******  1. Play  ********\n");
	printf("*******  0. Exit  ********\n");
	printf("**************************\n");
}

void game()
{
	char Mineboard[ROWS][COLS];
	char Showboard[ROWS][COLS];
	//1.布置雷
	//初始化棋盘
	Initboard(Mineboard, ROWS, COLS, '0');//为了让初始化的内容不同,也传过去初始化的内容
	Initboard(Showboard, ROWS, COLS, '*');
	Displayboard(Showboard, ROW, COL);//展示棋盘
	//设置雷
	SetMine(Mineboard, ROW, COL);//设置雷
	//2.扫雷
	FindMine(Mineboard, Showboard, ROW, COL);
}

int main()
{
	srand((size_t)time(NULL));//生成随机数种子
	int input = 0;
	do
	{
		menu();
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);
	return 0;
}

效果展示:

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转载自blog.csdn.net/weixin_51696091/article/details/113151191