(c语言)扫雷游戏简单实现

        将扫雷游戏分装到三个工程中,分为(game.h)头文件部分和(game.c)源文件以及(test.c)实现游戏的部分。

1game.h

game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9


#define ROWS ROW+2
#define COLS COL+2

#define  EASY_COUNT 10
//初始化棋盘
void InitBoard(char booard[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);

void SetMine(char mine[ROWS][COLS], int row, int col);

void FindMine(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);

2game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"
#include<stdio.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	//char board[ROWS][COLS] = { 0 };
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	//列号打印
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		//打印行号
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
	int count = 10;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
		}
		count--;
	}
}

get_mine_count(char mine[ROWS] [COLS], int x, int y)
{
	return mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1] - 8 * '0';
}



void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row*col - EASY_COUNT)
	{
		printf("请输入要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
				if (mine[x][y] == '1')
				{
					printf("很遗憾你被炸死了\n");
					DisplayBoard(mine, row, col);
					break;
				}
				else
				{
					//计算x,y坐标周围有几个雷
				  int n= get_mine_count(mine,x,y);
				  show[x][y] = n + '0';
				  DisplayBoard(show, row, col);
				  win++;
				}
			
		}
		else 
		{
			printf("输入坐标非法,无法排雷,请重新输入\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你,排雷成功\n");
		DisplayBoard(mine, row, col);
	}
	
	
}

3.test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu()
{
	printf("***********************\n");
	printf("*******  1.play  ******\n");
	printf("*******  0.exit  ******\n");
	printf("***********************\n");
}
void game()
{
	//创建数组
	char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
	char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
	//初始化mine数组全为字符’0‘
	InitBoard(mine, ROWS,COLS,'0');
	//初始化show数组全为’*‘
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	//DisplayBoard(show, ROW, COL);
	//布置雷
	SetMine(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	//排雷
	FindMine(mine, show,ROW,COL);
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			//扫雷
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
}
int main()
{
	test();
	return 0;
}

谢谢大家的支持,小编也还是一个编程小白,希望以后给大家带来更优质的博客!

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转载自blog.csdn.net/qq_62662919/article/details/121307492
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