物体运动的动画混合树代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerControl : MonoBehaviour
{
    // A、D控制角色向左、右移动 ,空格或W控制跳跃 
    //Ply 代表角色
    //By@zhang san 2023.11.2

    Animator PlayAnimator;

    GameObject player;
    float Movespeed=0f;
    float Jumpspeed=100f;
    private void Start()
    {
        player = GameObject.FindWithTag("Player");
        PlayAnimator = player.GetComponent<Animator>();
    }
    void Update()
    {
        UserInterface();
        AlwaysMove();
    }
    void UserInterface()
    {
        //Debug.Log("检测用输入");
        float LeftrightValue = Input.GetAxis("Horizontal");//用户输入A 、D 得到一个-1 和 +1
        float Upvalue = Input.GetAxis("Jump");//用户输入 得到一个-1 和 +1
        PlyHoriMove(LeftrightValue, Upvalue);       
    }

    void PlyHoriMove(float HoriValue, float Upvalue)
    {
        //Debug.Log("角色左右移动");
        player.transform.Translate(HoriValue * Movespeed*Time.deltaTime, Upvalue* Jumpspeed * Time.deltaTime, 0);       
    }

    void AlwaysMove()
    {
        //Debug.Log("角色保持跑");
        if (Input.GetKey(KeyCode.W))//设置走路速度
        {
            Movespeed += 0.01f;
            if (Movespeed >= 5&&!Input.GetKey(KeyCode.LeftShift))
            {
                Movespeed = 5;
            }
            if (Input.GetKey(KeyCode.LeftShift))
            {
                Movespeed +=0.01f;
                Movespeed = Mathf.Clamp(Movespeed, 5f, 10f);
            }
        }
        else if (!Input.GetKey(KeyCode.W))
        {
            //速度变成0
            Movespeed -= 0.1f;
            if (Movespeed<=0)
            {
                Movespeed = 0f;
            }
        }
        PlayAnimator.SetFloat("Movespeed", Movespeed);
        player.transform.Translate(new Vector3(0, 0, 1 * Movespeed*Time.deltaTime));
    }
}

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转载自blog.csdn.net/leoysq/article/details/134992059
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