自定义View实战之渐变,可拨动,带动画圆环控件实现

效果图预览
这里写图片描述

1. 分析

1. 绘制中间数字
2. 绘制带刻度的圆环  考虑分成若干等份
3. 绘制渐变圆环 需要用到渐变相关属性
4. 动画处理的同时需要考虑时时计算角度
5. 圆环开关控制按钮的波动范围处理

2. 实现原理

1. 绘制文字这个简单
2. 绘制刻度圆环 分等份 用canvas.drawArc画若干圆环
3. 绘制渐变圆环,需要用到Paint的setShader方法设置渐变颜色
4. 属性动画处理

3. 初始化一些东西 初始化一般我放在onSizeChanged方法中

 @Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);

    mCenterX = w / 2;
    mCenterY = h / 2;

    int[] colors = {Color.RED,Color.GREEN,Color.YELLOW};
    mSweepGradient = new SweepGradient(mCenterX,mCenterY, colors,null);

    mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ring_dot);
    mBitmap = conversionBitmap(mBitmap,dp2px(30),dp2px(30));
    mMinValidateTouchArcRadius = (int) (mCircleRadius - mBitmap.getWidth() / 2 * 1.5);
    mMaxValidateTouchArcRadius = (int) mCircleRadius;
}

4. 绘制中间数字和带刻度线的圆环

 /**
 * 画带刻度线的圆环
 */
private void drawScaleRing(Canvas canvas) {
    float margin = mRingRadius - dp20;
    float left = mCenterX - margin;
    float top = mCenterY - margin;
    float right = left + 2 * margin;
    float bottom = top + 2 * margin;
    mScaleReacF.set(left,top,right,bottom);
    // 等分成360 / 6 = 60份 保证间距一样的
    for (int i = 0; i < sweepAngle / 6; i++) {
        canvas.drawArc(mScaleReacF, startAngle + i * 6, 1f, false, mScaleRingPaint);
    }
}

/**
 * 画中间的数字
 */
private void drawMidNum(Canvas canvas) {
    String value = String.valueOf(mStepNum);
    //测量文字的宽高
    mTextPaint.getTextBounds(value, 0, value.length(), mTextRect);
    int width = mTextRect.width();//文字宽
    int height = mTextRect.height();//文字高
    canvas.drawText(value, mCenterX - width / 2, mCenterY + height / 2, mTextPaint);
}

5. 绘制带渐变色的进度圆环

 /**
 * 画进度圆环
 */
private void drawRingProgress(Canvas canvas) {
    canvas.save();
    //canvas.rotate(-90);
    float left = mCenterX - mRingRadius;
    float top = mCenterY - mRingRadius;
    float right = left + 2 * mRingRadius;
    float bottom = top + 2 * mRingRadius;
    mProgressReacF.set(left,top,right,bottom);
    //设置渐变颜色
    mProgressPaint.setShader(mSweepGradient);
    float sweepAngle = mCurrentAngle;
    //绘制圆环 startAngle开始角度 sweepAngle扫瞄的角度
    canvas.drawArc(mProgressReacF, startAngle, sweepAngle, false, mProgressPaint);
    canvas.restore();
}

6. 进度条动画和数字处理

//加载进度条动画
public void setProgressAnimation(float last, float currentProgress, long duration) {
    mCurrentAngle = (currentProgress / mMaxProgress) * sweepAngle;
    ValueAnimator progressAnimator = ValueAnimator.ofFloat(last, mCurrentAngle);
    progressAnimator.setDuration(duration);
    progressAnimator.setTarget(mCurrentAngle);
    progressAnimator.setInterpolator(new AccelerateInterpolator());
    progressAnimator.start();
    progressAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator animation) {
            /**每次要绘制的圆弧角度**/
            mCurrentAngle = (float) animation.getAnimatedValue();
            //根据当前进度和总进度计算当前步数
            mStepNum = (int) (mCurrentAngle / sweepAngle * mMaxStepNum);
            postInvalidate();
        }
    });
}

7. 触摸事件处理

@Override
public boolean onTouchEvent(MotionEvent event) {
    int x = (int) event.getX();
    int y = (int) event.getY();
    if (mIsShowControlIcon && (event.getAction() == MotionEvent.ACTION_MOVE || isTouchArc(x, y))) {
        // 通过当前触摸点搞到cos角度值
        float cos = computeCos(x, y);
        // 通过反三角函数获得角度值
        double angle;
        if (x < mCenterX) { // 滑动超过180度
            angle = Math.PI * RADIAN + Math.acos(cos) * RADIAN;
        } else { // 没有超过180度
            angle = Math.PI * RADIAN - Math.acos(cos) * RADIAN;
        }
        if (mCurrentAngle > 270 && angle < 90) {
            mCurrentAngle = 360;
            cos = -1;
        } else if (mCurrentAngle < 90 && angle > 270) {
            mCurrentAngle = 0;
            cos = -1;
        } else {
            mCurrentAngle = (float) angle;
        }
        mCurrentProgress = getSelectedValue();
        invalidate();
        return true;
    } else {
        return super.onTouchEvent(event);
    }
}

private int getSelectedValue() {
    return Math.round(mMaxProgress * (mCurrentAngle / sweepAngle));
}

/**
 * 按下时判断按下的点是否按在圆边范围内
 * @param x
 * @param y
 */
private boolean isTouchArc(int x, int y) {
    double d = getTouchRadius(x, y);
    return d >= mMinValidateTouchArcRadius && d <= mMaxValidateTouchArcRadius;
}

/**
 * 计算某点到圆点的距离
 * @param x
 * @param y
 */
private double getTouchRadius(int x, int y) {
    int cx = x - mCenterX;
    int cy = y - mCenterY;
    return Math.hypot(cx, cy);
}

/**
 * 拿到倾斜的cos值
 */
private float computeCos(float x, float y) {
    float width = x - mCenterX;
    float height = y - mCenterY;
    float slope = (float) Math.sqrt(width * width + height * height);
    return height / slope;
}

7. 项目源代码下载

后面统一提供源代码下载链接

8. 联系方式

QQ:1509815887

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转载自blog.csdn.net/rjgcszlc/article/details/80991937