数据结构篇:校园最短路径导航(一:地图数据的配置以及图的建立)

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首先去找一张学校的地图,并且自己配置好数据和路线

在代码里面写好数据

//地点信息
char _mapName[32][50] = {"行政楼","实验楼D", "教学楼A",  "篮球场", "足球场", "A4", "实验楼C", "教学楼B", "A2", "A6", "计算机系", "苏果超市",
                         "果曼优品", "实验楼A", "教学楼C", "图书馆", "一食堂", "D2", "D8", "C4", "中国联通", "羽毛球场", "网球场",
                         "B5", "B7", "D4", "D6", "C8", "C6", "三食堂", "一鸣真鲜奶吧","B11"};
//距离信息,_distance[0][1] = 50;代表从下标为0到下表为1地点距离为50
int _distance[32][32] = {0};

然后是图的结构,仅仅与不带权邻接表在边表结点相差一个weight

//边表结点
typedef struct EdgeNode {
    //顶点对应的下标
    int adjvex;
    //权值
    int weight;
    //指向下一个邻接点
    struct EdgeNode *next;
} edgeNode;

//顶点表结点
typedef struct VertexNode {
    //顶点数据
    char data[50];
    //边表头指针
    edgeNode *firstedge;
} VertexNode, AdjList[100];

//集合
typedef struct {
    AdjList adjList;
    //顶点数和边数
    int numVertexes, numEdges;
} GraphAdjList;

初始化地图距离信息

//初始化地图基本数据
void AdjacencyList::InitMap(GraphAdjList *G) {
    //输入顶点数和边数
    G->numVertexes = 32;
    G->numEdges = 59;
    _distance[0][2] = 60;

    _distance[1][2] = 190;
    _distance[1][7] = 210;
    _distance[1][6] = 70;

    _distance[2][7] = 80;
    _distance[2][16] = 320;
    _distance[2][3] = 120;

    _distance[3][7] = 100;
    _distance[3][14] = 170;
    _distance[3][4] = 80;

    _distance[4][11] = 180;
    _distance[4][8] = 90;
    _distance[4][5] = 140;

    _distance[5][9] = 70;

    _distance[6][7] = 220;
    _distance[6][10] = 50;

    _distance[7][10] = 210;
    _distance[7][14] = 90;
    _distance[7][16] = 260;

    _distance[8][11] = 110;
    _distance[8][9] = 60;

    _distance[9][11] = 110;

    _distance[10][17] = 190;
    _distance[10][13] = 50;

    _distance[11][16] = 80;
    _distance[11][12] = 90;

    _distance[12][16] = 100;

    _distance[13][17] = 160;
    _distance[13][18] = 170;
    _distance[13][15] = 120;
    _distance[13][14] = 190;

    _distance[14][15] = 80;
    _distance[14][16] = 210;

    _distance[15][18] = 140;
    _distance[15][20] = 200;
    _distance[15][21] = 170;

    _distance[16][21] = 200;
    _distance[16][23] = 80;

    _distance[17][25] = 60;
    _distance[17][18] = 70;

    _distance[18][26] = 70;
    _distance[18][19] = 120;

    _distance[19][20] = 60;

    _distance[20][21] = 100;
    _distance[20][22] = 110;
    _distance[20][27] = 130;
    _distance[20][28] = 120;

    _distance[21][22] = 90;

    _distance[22][29] = 120;
    _distance[22][30] = 110;
    _distance[22][24] = 110;

    _distance[23][24] = 80;

    _distance[24][30] = 40;

    _distance[25][26] = 80;

    _distance[26][27] = 80;

    _distance[28][29] = 80;

    _distance[29][31] = 180;
    _distance[29][30] = 100;

    _distance[30][31] = 100;
}

开始创建地图 ,注意,由于我们只赋值了一条边一次值,但从常理上说,他应该有2次,因为无向邻接表就是双向邻接表,所以我们创建地图算法要多做一下判定。

//创建地图
void AdjacencyList::CreateALGraph(GraphAdjList *G) {
    edgeNode *e;
    //读入顶点信息,建立顶点表
    for (int i = 0; i < G->numVertexes; i++)
    {
        //读入顶点信息
        strcpy(G->adjList[i].data, _mapName[i]);
        //将边表置为空表
        G->adjList[i].firstedge = NULL;
    }
    //建立边表(头插法)
    for (int i = 0; i < G->numVertexes; i++)
    {
        for (int j = 0; j < i; j++)
        {
            int temp;
            if (_distance[i][j] != 0 || _distance[j][i] != 0)
            {
                if (_distance[i][j] != 0)
                {
                    temp = _distance[i][j];
                }
                else
                {
                    temp = _distance[j][i];
                }
                e = new EdgeNode;
                e->adjvex = j;
                e->next = G->adjList[i].firstedge;
                e->weight = temp;
                G->adjList[i].firstedge = e;

                e = new EdgeNode;

                e->adjvex = i;
                e->next = G->adjList[j].firstedge;
                e->weight = temp;
                G->adjList[j].firstedge = e;
            }

        }
    }

}

运行程序检验是否成功

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转载自blog.csdn.net/qq_15020543/article/details/84779638