Unity IOS读取沙盒路径图片

//保存图片

-(void)saveImageDocuments:(UIImage *)image{

    //拿到图片
    UIImage *imagesave = image;
    NSString *path_sandox = NSHomeDirectory();
    //设置一个图片的存储路径
    NSString *imagePath = [path_sandox stringByAppendingString:@"/Documents/test.png"];
    //把图片直接保存到指定的路径(同时应该把图片的路径imagePath存起来,下次就可以直接用来取)
    [UIImagePNGRepresentation(imagesave) writeToFile:imagePath atomically:YES];
}

// 读取并存贮到相册 

-(UIImage *)getDocumentImage{
    // 读取沙盒路径图片
    NSString *aPath3=[NSString stringWithFormat:@"%@/Documents/%@.png",NSHomeDirectory(),@"test"];
    // 拿到沙盒路径图片
    UIImage *imgFromUrl3=[[UIImage alloc]initWithContentsOfFile:aPath3];
    // 图片保存相册
    UIImageWriteToSavedPhotosAlbum(imgFromUrl3, self, nil, nil);
    return imgFromUrl3;
}
--------------------- 
作者:小手一背爱谁谁 
来源:CSDN 
原文:https://blog.csdn.net/saw471/article/details/51096115 
版权声明:本文为博主原创文章,转载请附上博文链接!

猜你喜欢

转载自blog.csdn.net/Happy_zailing/article/details/84033000