跳转场景

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class UINavAgent : MonoBehaviour {

//跳转到主场景
public void LoadMainScene()
{
    SceneManager.LoadScene("MainScene");
}
//跳转到选择场景
public void LoadModelScene()
{
    Time.timeScale = 1;
    SceneManager.LoadScene("ModelChoice");
}

}

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转载自blog.csdn.net/WHYunique/article/details/89479486