unity拖拽物体

Vector3 MyScreenPointToWorldPoint(Vector3 ScreenPoint, Transform target)
{
   //得到物体在主相机的某个方向
  Vector3 dir = (target.position - Camera.main.transform.position);
  //计算投影
  Vector3 norVec = Vector3.Project(dir, Camera.main.transform.forward);
  return Camera.main.ViewportToWorldPoint(
    new Vector3(
      ScreenPoint.x/Screen.width,
      ScreenPoint.y/Screen.height,
      norVec.magnitude
    )
  );
}

  Vector3 startPos;  
  Vector3 endPos;
  Vector3 offset;

private void OnMouseDown() {
  startPos = MyScreenPointToWorldPoint(Input.mousePosition, transform);
}

private void OnMouseDrag() {
  endPos = MyScreenPointToWorldPoint(Input.mousePosition, transform);
  //计算偏移量
  offset = endPos - startPos;
  //让cube移动
  transform.position += offset;
  //这一次拖拽的终点变成了下一次拖拽的起点
  startPos = endPos;
}

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转载自www.cnblogs.com/zjp959/p/12214599.html