unity中基本坐标转换和物体的拖拽

//1.屏幕转世界坐标
Vector3 Camera.main.ScreenToWorldPoint();
//2.世界转屏幕坐标
Vector3 Camera.main.WorldToScreenPoint();
//3.世界转视口坐标
Vector3 Camera.main.WorldToViewportPoint();
//4.视口转世界坐标
Vector3 Camera.main.ViewportToWorldPoint();
//5.视口转屏幕坐标
Vector3 Camera.main.ViewportToScreenPoint();
//6.屏幕转视口坐标
Vector3 Camera.main.ScreenToViewportPoint();
//6.屏幕转UI坐标
Vector3 WordTOScreer(Vector3 pos)
    {
        Vector2 aimScreenPos = Camera.main.WorldToScreenPoint(pos);
        //在将屏幕坐标转换为UGUI坐标:
        Vector2 aimLocalPos;
        if (RectTransformUtility.ScreenPointToLocalPointInRectangle(transform as RectTransform, aimScreenPos, Camera.main, out aimLocalPos))
        {
           // Debug.Log(aimLocalPos);
            return aimLocalPos;
        }
        return Vector3.zero;
    }
 //unity中Canvas改为Screen Space-Camera模式下鼠标拖动物体
  private void Update()
    {
        if (_trans == null && Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit))
            {
                if (hit.transform.CompareTag("Turret"))
                {
                    _trans = hit.transform;
                }
            }
        }
        if (_trans != null)
        {
            _vec3TargetScreenSpace = Camera.main.WorldToScreenPoint(_trans.position);
            _vec3MouseScreenSpace = Input.mousePosition;
            _vec3MouseScreenSpace.z = _vec3TargetScreenSpace.z;
            _vec3TargetWorldSpace = Camera.main.ScreenToWorldPoint(_vec3MouseScreenSpace);
            _trans.position = new Vector3(_vec3TargetWorldSpace.x, 2.3f, _vec3TargetWorldSpace.z);
        }
    }

这些都是踩坑过来的,一点点的进步,慢慢完善,多多指教!

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转载自blog.csdn.net/weixin_44431724/article/details/105287682