MiniJson面向对象封装

MiniJson在unity上还是挺可以的,不过它生成的对象是Dictionary<string,object>和List<object>(旧版本生成Hashtable和ArrayList),对于C#这种强类型来说,使用还是不太方便,因此做了一个封装可以直接生成指定对象或对象数组。需要注意到的是,对于对象中的数组字段,只支持原始数组,不支持ArrayList和List等。同时,object[]类型的数组,因为它可以容纳任意类型,而在json中并未记录数组元素具体是何种类型,因此,复杂元素会直接以Dictionary<string,object>或List<object>的形式写入object[]中。

下面是扩展类:

namespace ND.CS.Json
{
    using System.Collections;
    using System.Collections.Generic;
    using System;
    using System.Reflection;
    using Internal;

    /// <summary>
    /// 重命名key和标记能否为Null
    /// </summary>
    public class JRAttribute : Attribute
    {
        public string Key;
        public bool Nullable;
    }

    /// <summary>
    /// MiniJson的面向对象扩展
    /// </summary>
    public class UJson
    {

        public static string ToJson(object obj)
        {
            return Json.Serialize(ObjectSerialize(obj));
        }

        public static string ToJson<T>(T[] array)
        {
            var list = new List<object>(array.Length);
            foreach (var i in array)
            {
                list.Add(i);
            }
            return Json.Serialize(ArraySerialize(list));
        }

        public static T ToObject<T>(string j) where T:class, new()
        {
            var dict = Json.Deserialize(j) as Dictionary<string, object>;
            return ObjectDeserialize(typeof(T),dict) as T;
        }

        public static T[] ToObjectArray<T>(string j)
        {
            var jlist = Json.Deserialize(j) as List<object>;
            var list = (ArrayDeserialize(typeof(T),jlist) as IList);
            var array = new T[list.Count];
            for (int i = 0; i < list.Count; i++)
            {
                array[i] = (T)list[i];
            }
            return array;
        }
        /// <summary>
        /// minijson原始方法
        /// </summary>
        /// <param name="json"></param>
        /// <returns></returns>
        public static object Deserialize(string json)
        {
            return Json.Deserialize(json);
        }
        /// <summary>
        /// minijson原始方法
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public static string Serialize(object obj)
        {
            return Json.Serialize(obj);
        }

        private static Type TJObj = typeof(Dictionary<string, object>);
        private static Type TJArray = typeof(List<object>);

        private static bool IsStr(object obj)
        {
            return obj is string;
        }

        private static bool IsNum(object obj) {
            if (obj!=null)
            {
                return obj is int
                  || obj is uint
                  || obj is long
                  || obj is sbyte
                  || obj is byte
                  || obj is short
                  || obj is ushort
                  || obj is ulong
                  || obj is float
                  || obj is double;
            }
            return false;
        }

        private static bool IsSimpleType(object obj)
        {
            return IsStr(obj) || IsNum(obj) || obj is bool;
        }

        private static bool IsJObject(object obj) {
            if (obj != null)
            {
                var t = obj.GetType();
                return t == TJObj;
            }
            return false;
        }

        private static bool IsJArray(object obj) {
            if (obj != null)
            {
                var t = obj.GetType();
                return t == TJArray;
            }
            return false;
        }

        public static Dictionary<string,object> ObjectSerialize(object obj)
        {
            if (obj == null)
                return null;
            var dict = new Dictionary<string, object>();
            var fields = obj.GetType().GetFields();
            foreach (FieldInfo i in fields)
            {
                var attrs = i.GetCustomAttributes(typeof(JRAttribute), true);
                var f = i.GetValue(obj);
                string key = i.Name;
                if (attrs != null && attrs.Length > 0)
                    key = ((JRAttribute)attrs[0]).Key;

                if (IsSimpleType(f))
                {
                    dict.Add(key, i.GetValue(obj));
                }
                else if (f is IList)
                {
                    dict.Add(key, ArraySerialize(i.GetValue(obj)));
                }
                else
                {
                    dict.Add(key, ObjectSerialize(i.GetValue(obj)));
                }
            }

            return dict;
        }
        public static List<object> ArraySerialize(object obj)
        {
            var list = obj as IList;
            var array = new List<object>();
            foreach (object i in list)
            {
                if(IsSimpleType(i))
                {
                    array.Add(i);
                }
                else if (i is IList)
                {
                    array.Add(ArraySerialize(i));
                }
                else
                {
                    array.Add(ObjectSerialize(i));
                }
            }
            return array;
        }
        public static object ObjectDeserialize(Type t,Dictionary<string, object> dict)
        {
            if (dict == null)
            {
                return null;
            }
            var ctor = t.GetConstructor(
                BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,
                null,
                Type.EmptyTypes,
                null);
            var obj = ctor.Invoke(null);
            var fields = obj.GetType().GetFields();
            foreach (FieldInfo i in fields) {
                var attrs = i.GetCustomAttributes(typeof(JRAttribute), true);
                string key = i.Name;
                bool nullable = false;
                if (attrs != null && attrs.Length > 0)
                {
                    key = ((JRAttribute)attrs[0]).Key;
                    nullable = ((JRAttribute)attrs[0]).Nullable;
                }
                var val = GetDictValue(dict, key,nullable);
                if (SetSimpleType(obj,i, val))
                {
                }
                else if (i.FieldType.BaseType == typeof(Array))
                {
                    i.SetValue(obj, ArrayDeserialize(i.FieldType.GetElementType(), val as List<object>));
                }
                else
                {
                    i.SetValue(obj, ObjectDeserialize(i.FieldType, val as Dictionary<string, object>));
                }
            }
            return obj;
        }
        /// <summary>
        /// object集合元素为多种类型时,转到Json丢失元素类型信息,因此对复合元素处理为List<object>和Dictionary<string, object>
        /// </summary>
        /// <param name="tUnit"></param>
        /// <param name="list"></param>
        /// <returns></returns>
        public static object ArrayDeserialize(Type tUnit, IList list)
        {
            if (list == null)
            {
                return null;
            }
            var obj = Array.CreateInstance(tUnit, list.Count);
            bool isObjectArray = tUnit == typeof(object);
            int idx = 0;
            foreach (object i in list)
            {
                if (i == null)
                {
                    obj.SetValue(i, idx);
                }
                else if (IsSimpleType(i))
                {
                    if (i.GetType() == tUnit || isObjectArray)
                        obj.SetValue(i, idx);
                    else
                        throw new InvalidCastException(string.Format("{0}不适用于{1}数组", i.GetType(), tUnit));
                }
                else if (i is IList)
                {
                    if (i.GetType()==tUnit)
                        obj.SetValue(ArrayDeserialize(tUnit,i as List<object>),idx);
                    else if (isObjectArray)
                        obj.SetValue(i as List<object>,idx);
                    else
                        throw new InvalidCastException(string.Format("{0}不适用于{1}数组", i.GetType(), tUnit));

                }
                else
                {
                    if (isObjectArray)
                        obj.SetValue(i as Dictionary<string, object>,idx);
                    else
                        obj.SetValue(ObjectDeserialize(tUnit, i as Dictionary<string, object>), idx);
                }
                idx++;
            }
            return obj;
        }

        private static long LongNum(object num) {
            if (num == null)
            {
                return 0;
            }
            Int64 v = (Int64)num;
            return v;
        }
        private static double DoubleNum(object num)
        {
            if (num == null)
            {
                return 0;
            }
            double v = (double)num;
            return v;
        }
        private static bool IsLongNum(object i)
        {
            if (i == null)
            {
                return false;
            }
            return i is int
                  || i is uint
                  || i is long
                  || i is sbyte
                  || i is byte
                  || i is short
                  || i is ushort
                  || i is ulong;
        }
        private static bool SetSimpleType(object inst,FieldInfo field,object val)
        {
            bool ret = true;
            var f = field.GetValue(inst);
            object val2 = null;
            if (val == null)
                val = 0;
            else
                val2 = val; 
            if (f is double || f is long || f is ulong)
            {
                field.SetValue(inst,val);
            }
            else if (f is float)
            {
                var v = (double)val;
                field.SetValue(inst, (float)v);
            }
            else if (f is decimal)
            {
                var v = (double)val;
                field.SetValue(inst, (decimal)v);
            }
            else if (f is int || f is uint)
            {
                var v = (long)val;
                field.SetValue(inst, (int)v);
            }
            else if (f is short || f is ushort)
            {
                var v = (long)val;
                field.SetValue(inst, (short)v);
            }
            else if (f is byte || f is sbyte)
            {
                var v = (long)val;
                field.SetValue(inst, (byte)v);
            }
            else if(field.FieldType == typeof(string))
            {
                field.SetValue(inst, val2);
            }
            else if (field.FieldType == typeof(bool))
            {
                if (val2 == null)
                    val2 = false;
                field.SetValue(inst, val2);
            }
            else
            {
                ret = false;
            }
            return ret;
        }
        private static object GetDictValue(Dictionary<string,object> dict,string key,bool nullable)
        {
            try
            {
                return dict[key];
            }
            catch (Exception)
            {
                if (nullable)
                {
                    return null;
                }
                throw new Exception("不存在key:"+key);
            }
        }
    }
}

当然,需要配合MiniJson使用,我把MiniJson放在一个命名空间中了以免冲突:

/*
 * Copyright (c) 2013 Calvin Rien
 *
 * Based on the JSON parser by Patrick van Bergen
 * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
 *
 * Simplified it so that it doesn't throw exceptions
 * and can be used in Unity iPhone with maximum code stripping.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;

namespace ND.CS.Internal
{
    // Example usage:
    //
    //  using UnityEngine;
    //  using System.Collections;
    //  using System.Collections.Generic;
    //  using MiniJSON;
    //
    //  public class MiniJSONTest : MonoBehaviour {
    //      void Start () {
    //          var jsonString = "{ \"array\": [1.44,2,3], " +
    //                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
    //                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
    //                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
    //                          "\"int\": 65536, " +
    //                          "\"float\": 3.1415926, " +
    //                          "\"bool\": true, " +
    //                          "\"null\": null }";
    //
    //          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
    //
    //          Debug.Log("deserialized: " + dict.GetType());
    //          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
    //          Debug.Log("dict['string']: " + (string) dict["string"]);
    //          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
    //          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
    //          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
    //
    //          var str = Json.Serialize(dict);
    //
    //          Debug.Log("serialized: " + str);
    //      }
    //  }

    /// <summary>
    /// This class encodes and decodes JSON strings.
    /// Spec. details, see http://www.json.org/
    ///
    /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
    /// All numbers are parsed to doubles.
    /// </summary>
    public static class Json
    {
        /// <summary>
        /// Parses the string json into a value
        /// </summary>
        /// <param name="json">A JSON string.</param>
        /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
        public static object Deserialize(string json)
        {
            // save the string for debug information
            if (json == null)
            {
                return null;
            }

            return Parser.Parse(json);
        }

        sealed class Parser : IDisposable
        {
            const string WORD_BREAK = "{}[],:\"";

            public static bool IsWordBreak(char c)
            {
                return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
            }

            enum TOKEN
            {
                NONE,
                CURLY_OPEN,
                CURLY_CLOSE,
                SQUARED_OPEN,
                SQUARED_CLOSE,
                COLON,
                COMMA,
                STRING,
                NUMBER,
                TRUE,
                FALSE,
                NULL
            };

            StringReader json;

            Parser(string jsonString)
            {
                json = new StringReader(jsonString);
            }

            public static object Parse(string jsonString)
            {
                using (var instance = new Parser(jsonString))
                {
                    return instance.ParseValue();
                }
            }

            public void Dispose()
            {
                json.Dispose();
                json = null;
            }

            Dictionary<string, object> ParseObject()
            {
                Dictionary<string, object> table = new Dictionary<string, object>();

                // ditch opening brace
                json.Read();

                // {
                while (true)
                {
                    switch (NextToken)
                    {
                        case TOKEN.NONE:
                            return null;
                        case TOKEN.COMMA:
                            continue;
                        case TOKEN.CURLY_CLOSE:
                            return table;
                        default:
                            // name
                            string name = ParseString();
                            if (name == null)
                            {
                                return null;
                            }

                            // :
                            if (NextToken != TOKEN.COLON)
                            {
                                return null;
                            }
                            // ditch the colon
                            json.Read();

                            // value
                            table[name] = ParseValue();
                            break;
                    }
                }
            }

            List<object> ParseArray()
            {
                List<object> array = new List<object>();

                // ditch opening bracket
                json.Read();

                // [
                var parsing = true;
                while (parsing)
                {
                    TOKEN nextToken = NextToken;

                    switch (nextToken)
                    {
                        case TOKEN.NONE:
                            return null;
                        case TOKEN.COMMA:
                            continue;
                        case TOKEN.SQUARED_CLOSE:
                            parsing = false;
                            break;
                        default:
                            object value = ParseByToken(nextToken);

                            array.Add(value);
                            break;
                    }
                }

                return array;
            }

            object ParseValue()
            {
                TOKEN nextToken = NextToken;
                return ParseByToken(nextToken);
            }

            object ParseByToken(TOKEN token)
            {
                switch (token)
                {
                    case TOKEN.STRING:
                        return ParseString();
                    case TOKEN.NUMBER:
                        return ParseNumber();
                    case TOKEN.CURLY_OPEN:
                        return ParseObject();
                    case TOKEN.SQUARED_OPEN:
                        return ParseArray();
                    case TOKEN.TRUE:
                        return true;
                    case TOKEN.FALSE:
                        return false;
                    case TOKEN.NULL:
                        return null;
                    default:
                        return null;
                }
            }

            string ParseString()
            {
                StringBuilder s = new StringBuilder();
                char c;

                // ditch opening quote
                json.Read();

                bool parsing = true;
                while (parsing)
                {

                    if (json.Peek() == -1)
                    {
                        parsing = false;
                        break;
                    }

                    c = NextChar;
                    switch (c)
                    {
                        case '"':
                            parsing = false;
                            break;
                        case '\\':
                            if (json.Peek() == -1)
                            {
                                parsing = false;
                                break;
                            }

                            c = NextChar;
                            switch (c)
                            {
                                case '"':
                                case '\\':
                                case '/':
                                    s.Append(c);
                                    break;
                                case 'b':
                                    s.Append('\b');
                                    break;
                                case 'f':
                                    s.Append('\f');
                                    break;
                                case 'n':
                                    s.Append('\n');
                                    break;
                                case 'r':
                                    s.Append('\r');
                                    break;
                                case 't':
                                    s.Append('\t');
                                    break;
                                case 'u':
                                    var hex = new char[4];

                                    for (int i = 0; i < 4; i++)
                                    {
                                        hex[i] = NextChar;
                                    }

                                    s.Append((char)Convert.ToInt32(new string(hex), 16));
                                    break;
                            }
                            break;
                        default:
                            s.Append(c);
                            break;
                    }
                }

                return s.ToString();
            }

            object ParseNumber()
            {
                string number = NextWord;

                if (number.IndexOf('.') == -1)
                {
                    long parsedInt;
                    Int64.TryParse(number, out parsedInt);
                    return parsedInt;
                }

                double parsedDouble;
                Double.TryParse(number, out parsedDouble);
                return parsedDouble;
            }

            void EatWhitespace()
            {
                while (Char.IsWhiteSpace(PeekChar))
                {
                    json.Read();

                    if (json.Peek() == -1)
                    {
                        break;
                    }
                }
            }

            char PeekChar
            {
                get
                {
                    return Convert.ToChar(json.Peek());
                }
            }

            char NextChar
            {
                get
                {
                    return Convert.ToChar(json.Read());
                }
            }

            string NextWord
            {
                get
                {
                    StringBuilder word = new StringBuilder();

                    while (!IsWordBreak(PeekChar))
                    {
                        word.Append(NextChar);

                        if (json.Peek() == -1)
                        {
                            break;
                        }
                    }

                    return word.ToString();
                }
            }

            TOKEN NextToken
            {
                get
                {
                    EatWhitespace();

                    if (json.Peek() == -1)
                    {
                        return TOKEN.NONE;
                    }

                    switch (PeekChar)
                    {
                        case '{':
                            return TOKEN.CURLY_OPEN;
                        case '}':
                            json.Read();
                            return TOKEN.CURLY_CLOSE;
                        case '[':
                            return TOKEN.SQUARED_OPEN;
                        case ']':
                            json.Read();
                            return TOKEN.SQUARED_CLOSE;
                        case ',':
                            json.Read();
                            return TOKEN.COMMA;
                        case '"':
                            return TOKEN.STRING;
                        case ':':
                            return TOKEN.COLON;
                        case '0':
                        case '1':
                        case '2':
                        case '3':
                        case '4':
                        case '5':
                        case '6':
                        case '7':
                        case '8':
                        case '9':
                        case '-':
                            return TOKEN.NUMBER;
                    }

                    switch (NextWord)
                    {
                        case "false":
                            return TOKEN.FALSE;
                        case "true":
                            return TOKEN.TRUE;
                        case "null":
                            return TOKEN.NULL;
                    }

                    return TOKEN.NONE;
                }
            }
        }

        /// <summary>
        /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
        /// </summary>
        /// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
        /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
        public static string Serialize(object obj)
        {
            return Serializer.Serialize(obj);
        }

        sealed class Serializer
        {
            StringBuilder builder;

            Serializer()
            {
                builder = new StringBuilder();
            }

            public static string Serialize(object obj)
            {
                var instance = new Serializer();

                instance.SerializeValue(obj);

                return instance.builder.ToString();
            }

            void SerializeValue(object value)
            {
                IList asList;
                IDictionary asDict;
                string asStr;

                if (value == null)
                {
                    builder.Append("null");
                }
                else if ((asStr = value as string) != null)
                {
                    SerializeString(asStr);
                }
                else if (value is bool)
                {
                    builder.Append((bool)value ? "true" : "false");
                }
                else if ((asList = value as IList) != null)
                {
                    SerializeArray(asList);
                }
                else if ((asDict = value as IDictionary) != null)
                {
                    SerializeObject(asDict);
                }
                else if (value is char)
                {
                    SerializeString(new string((char)value, 1));
                }
                else
                {
                    SerializeOther(value);
                }
            }

            void SerializeObject(IDictionary obj)
            {
                bool first = true;

                builder.Append('{');

                foreach (object e in obj.Keys)
                {
                    if (!first)
                    {
                        builder.Append(',');
                    }

                    SerializeString(e.ToString());
                    builder.Append(':');

                    SerializeValue(obj[e]);

                    first = false;
                }

                builder.Append('}');
            }

            void SerializeArray(IList anArray)
            {
                builder.Append('[');

                bool first = true;

                foreach (object obj in anArray)
                {
                    if (!first)
                    {
                        builder.Append(',');
                    }

                    SerializeValue(obj);

                    first = false;
                }

                builder.Append(']');
            }

            void SerializeString(string str)
            {
                builder.Append('\"');

                char[] charArray = str.ToCharArray();
                foreach (var c in charArray)
                {
                    switch (c)
                    {
                        case '"':
                            builder.Append("\\\"");
                            break;
                        case '\\':
                            builder.Append("\\\\");
                            break;
                        case '\b':
                            builder.Append("\\b");
                            break;
                        case '\f':
                            builder.Append("\\f");
                            break;
                        case '\n':
                            builder.Append("\\n");
                            break;
                        case '\r':
                            builder.Append("\\r");
                            break;
                        case '\t':
                            builder.Append("\\t");
                            break;
                        default:
                            int codepoint = Convert.ToInt32(c);
                            if ((codepoint >= 32) && (codepoint <= 126))
                            {
                                builder.Append(c);
                            }
                            else
                            {
                                builder.Append("\\u");
                                builder.Append(codepoint.ToString("x4"));
                            }
                            break;
                    }
                }

                builder.Append('\"');
            }

            void SerializeOther(object value)
            {
                // NOTE: decimals lose precision during serialization.
                // They always have, I'm just letting you know.
                // Previously floats and doubles lost precision too.
                if (value is float)
                {
                    builder.Append(((float)value).ToString("R"));
                }
                else if (value is int
                  || value is uint
                  || value is long
                  || value is sbyte
                  || value is byte
                  || value is short
                  || value is ushort
                  || value is ulong)
                {
                    builder.Append(value);
                }
                else if (value is double
                  || value is decimal)
                {
                    builder.Append(Convert.ToDouble(value).ToString("R"));
                }
                else
                {
                    SerializeString(value.ToString());
                }
            }
        }
    }
}

说下使用方法:

先定义数据类型,例如:

public class DEntry
{
    public string dentry_id;
    public string service_id;
    public string parent_id;
    public string path;
    public int type;
    [Obsolete("不建议使用")]
    [JR(Nullable = true)]
    public string inode_id;
    public string name;
    [JR(Nullable = true)]
    public string other_name;
    [JR(Nullable = true)]
    public Dictionary<string, object> info;
    public int scope;
    [Obsolete("不建议使用")]
    [JR(Nullable = true)]
    public long uid;
    [Obsolete("不建议使用")]
    public int hits;
    public long create_at;
    public long update_at;
    [Obsolete("不建议使用")]
    public long expire_at;
    public int flag;
    [Obsolete("不建议使用")]
    [JR(Nullable = true)]
    public IndexNode inode;
    [JR(Nullable = true)]
    public UploadParams upload_params;
}

只支持公开字段,不支持属性,可以自己改一下。

注意到其中用了一个叫JR的特性,它有两个字段,设置了Key后,序列化和反序列化将以key作为json中的key,Nullable用来指示字段可否为Null,默认为false,在反序列化时,如果json中缺少对应Key,将会抛出异常,而指定Nullable为ture后,该字段被设为类型默认值。

string UJson.ToJson(object obj) 把对象转为json

string UJson.ToJson<T>(T[] array) 把对象数组转为json

T[] ToObjectArray<T>(string j) 把json转为对象数组

T ToObject<T>(string j) 把json转为对象

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转载自blog.csdn.net/yangxun983323204/article/details/83586611