/*
1.游戏实现步骤
1).游戏一开始,就显示游戏地图。
while(1)
{
2).输入小人的前进方向。
3).根据小人的前进方向,来移动小人。
}
2.根据步骤 搭建项目框架
*/
#include <stdio.h>
#include <stdlib.h>
#include<string.h>
//行和列,该游戏一共有10行、10列。
#define ROW 10
#define COL 11
//初始化一个地图
char map[ROW][COL] = {
"##########",//0
"### ##",//1
"### ##",//2
"##OX # ##",//3
"### ## ",//4
"##### #",//5
"## #",//6
"# ####",//7
"### ",//8
"##########" //9
//O:人 , X:箱子
};
//打印地图
void showMap();
//接收小人的方向
char enterDirection();
//小人向上移动的方法
void moveToUp();
//小人向下移动的方法
void moveToDown();
//小人向右移动的方法
void moveToRight();
//小人向左移动的方法
void moveToLeft();
//当前小人的坐标
int currentPersonRow = 3;
int currentPersonCol = 2;
//当前箱子的坐标
int currentBoxRow = 3;
int currentBoxCol = 3;
int main(int argc, char *argv[]) {
//system("clear");
printf("点击回车键开始游戏!\n\n");
//1代表运行 0停止
int flag = 1;
while (flag == 1){
//显示地图
showMap();
//接收小人的方向
char dir = enterDirection();
switch (dir){
//小人向上移动
case 'w':
case 'W':
moveToUp();
break;
//小人向下移动
case 's':
case 'S':
moveToDown();
break;
//小人向右移动
case 'd':
case 'D':
moveToRight();
break;
//小人向左移动
case 'a':
case 'A':
moveToLeft();
break;
//停止运行
case 'q':
case 'Q':
printf("你的智商真低!T_T\n");
flag = 0;
break;
}
//showMap();
if (currentBoxRow == 8 & currentBoxCol == 9){
printf("SUCCESS,WELL DOWN!!!\n");
flag = 0;
}
}
}
/*
方法的实现
*/
//打印地图
void showMap(){
int i;
for (i = 0; i < ROW; i++){
printf("%s\n", map[i]);
}
printf("\n\n\n\n\n");
printf("W:上,S:下, A:左, D:右。Q:退出");
printf("\n\n\n\n\n");
}
//接收小人的方向
char enterDirection(){
//清除SCANF中的缓冲区
rewind(stdin);
char dir;
dir = getchar();
//scanf("%c",&dir);
return dir;
}
//小人向上移动的方法
void moveToUp(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol;
int nextPersonRow = currentPersonRow - 1;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow - 1;
int nextBoxCol = currentBoxCol;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol] == '#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol] == 'X'){
if (map[nextBoxRow][nextBoxCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
map[nextBoxRow][nextBoxCol] = 'X';
map[currentBoxRow][currentBoxCol] = 'O';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
//小人向下移动的方法
void moveToDown(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol;
int nextPersonRow = currentPersonRow + 1;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow + 1;
int nextBoxCol = currentBoxCol;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol] == '#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol] == 'X'){
if (map[nextBoxRow][nextBoxCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
map[nextBoxRow][nextBoxCol] = 'X';
map[currentBoxRow][currentBoxCol] = 'O';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
//小人向右移动的方法
void moveToRight(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol + 1;
int nextPersonRow = currentPersonRow;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow;
int nextBoxCol = currentBoxCol + 1;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol] == '#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol] == 'X'){
if (map[nextBoxRow][nextBoxCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
map[nextBoxRow][nextBoxCol] = 'X';
map[currentBoxRow][currentBoxCol] = 'O';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
//小人向左移动的方法
void moveToLeft(){
//小人的下一个坐标
int nextPersonCol = currentPersonCol - 1;
int nextPersonRow = currentPersonRow;
//箱子的下一个坐标
int nextBoxRow = currentBoxRow;
int nextBoxCol = currentBoxCol - 1;
//如果小人的下一个坐标是路
if (map[nextPersonRow][nextPersonCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
}
//如果小人的下一个坐标是墙
if (map[nextPersonRow][nextPersonCol] == '#'){
//什么也不做
}
//如果小人的下一个坐标是箱子
if (map[nextPersonRow][nextPersonCol] == 'X'){
if (map[nextBoxRow][nextBoxCol] == ' '){
map[nextPersonRow][nextPersonCol] = 'O';
map[currentPersonRow][currentPersonCol] = ' ';
map[nextBoxRow][nextBoxCol] = 'X';
map[currentBoxRow][currentBoxCol] = 'O';
currentPersonRow = nextPersonRow;
currentPersonCol = nextPersonCol;
currentBoxRow = nextBoxRow;
currentBoxCol = nextBoxCol;
}
}
}
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转载自blog.csdn.net/zxy131072/article/details/83960927
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