unity 弧形移动 角度自定


两点之间弧形移动


using UnityEngine;
using System.Collections;

public class MoveTest : MonoBehaviour
{
    public GameObject target;   //要到达的目标  
    public float speed = 10;    //速度  
    public int rotationAngle = 60;
    private float distanceToTarget;   //两者之间的距离  
    private bool move = true;

    void Start()
    {
        //计算两者之间的距离  
        distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);
        StartCoroutine(Move());
    }

    IEnumerator Move()
    {

        while (move)  //移动到目标点停止移动
        {
            Vector3 targetPos = target.transform.position;

            //让始终它朝着目标  
            this.transform.LookAt(targetPos);

            //计算弧线中的夹角  
            float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * rotationAngle;
            this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
            float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
            if (currentDist < 0.5f)
                move = false;
            this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
            yield return null;
        }
    }


}



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转载自blog.csdn.net/yzx5452830/article/details/78064024