用C++创作出来的双人枪战小游戏

#include
#include
#include <windows.h>
#include <conio.h>
using namespace std;

int SIZ = 20;
HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
COORD coord;
HANDLE hCon;
enum Color { DARKBLUE = 1, DARKGREEN, DARKTEAL, DARKRED, DARKPINK, DARKYELLOW, GRAY, DARKGRAY, BLUE, GREEN, TEAL, RED, PINK, YELLOW, WHITE };
void SetColor(Color c) {
if (hCon == NULL)
hCon = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon, c);
}
SYSTEMTIME sys;
//sys.wYear,sys.wMonth,sys.wDay,sys.wHour,sys.wMinute, sys.wSecond,sys.wMilliseconds,sys.wDayOfWeek
struct PLAYER {
int x, y;
int hp;
int gun;
int direct;
} p1, p2;
int map[1005][1005];
int abs(int x) {
if (x < 0) return -x;
return x;
}
void locate(int x, int y) {
coord.X = y - 1;
coord.Y = x - 1;
SetConsoleCursorPosition(hout, coord);
}
void print_map() {
locate(1, 1);
SetColor(GRAY);
for (int i = 1; i <= SIZ; i++) cout << “■”;
locate(SIZ, 1);
for (int i = 1; i <= SIZ; i++) cout << “■”;
for (int i = 2; i < SIZ; i++) {
locate(i, 1);
cout << “■”;
locate(i, SIZ * 2 - 1);
cout << “■”;
}
locate(SIZ + 1, 1);
SetColor(WHITE);
}
void create_tree(int x, int y) {
map[x][y] = map[x + 1][y] = map[x - 1][y] = map[x][y + 1] = map[x][y - 1] = 2;
}
void use_map(int x) {
if (x == 1) {
SIZ = 20;
SetColor(DARKGREEN);
map[16][6] = map[15][6] = map[17][6] = map[16][7] = map[16][5] = map[14][13] = map[13][12] = map[13][13] = 2;
for (int i = 2; i < SIZ; i++) {
for (int j = 2; j < SIZ; j++) {
if (map[i][j] == 2) {
locate(i, j * 2 - 1);
cout << “■”;
}
}
}
SetColor(GRAY);
for (int i = 5; i <= 15; i++) {
map[i][i] = 1;
locate(i, i * 2 - 1);
cout << “■”;
}
SetColor(WHITE);
} else if (x == 2) {
SIZ = 30;
SetColor(GRAY);
for (int i = 4; i <= 26; i++) {
if (i == 13 || i == 14 || i == 15) continue;
map[i][4] = map[4][i] = map[26][i] = map[i][26] = 1;
}
for (int i = 1; i <= SIZ; i++) {
for (int j = 1; j <= SIZ; j++) {
if (map[i][j] == 1) {
locate(i, j * 2 - 1);
cout << “■”;
}
}
}
SetColor(DARKGREEN);
for (int i = 10; i <= 20; i++) {
if (i == 13 || i == 17) continue;
map[i][10] = map[10][i] = map[20][i] = map[i][20] = 2;
}
create_tree(5, 5);
create_tree(18, 18);
for (int i = 1; i <= SIZ; i++) {
for (int j = 1; j <= SIZ; j++) {
if (map[i][j] == 2) {
locate(i, j * 2 - 1);
cout << “■”;
}
}
}
SetColor(WHITE);
}
}
void cleanbody(int x, int y);
void putbody(int x, int y, int z);
void player_init() {
p1.hp = p2.hp = 300;
p1.gun = p2.gun = 1;
p1.direct = 4;
p2.direct = 2;
p1.x = 2;
p1.y = 2;
p2.x = SIZ - 1;
p2.y = SIZ - 1;
putbody(p1.x, p1.y, 1);
putbody(p2.x, p2.y, 2);
}
void mapinit() {
for (int i = 1; i <= SIZ; i++) {
map[i][1] = map[1][i] = map[SIZ][i] = map[i][SIZ] = 1;
}
}
void init() {
printf(“Use Which Map?\n”);
int x;
cin >> x;
system(“cls”);
use_map(x);
mapinit();
print_map();
player_init();
}
void putbody(int x, int y, int z) {
if (z == 1) SetColor(BLUE);
else if (z == 2) SetColor(RED);
locate(x, y * 2 - 1);
cout << “■”;
SetColor(WHITE);
}
void cleanbody(int x, int y) {
locate(x, y * 2 - 1);
cout << " “;
}
/*
LIST
direct:
w 1
a 2
s 3
d 4
gun:
usp 1
mimigun 2
awp 3
block:
void 0
stone 1
tree 2
player 3
clip 4
*/
bool judge(int x, int y) {
if (map[x][y] == 1) return false;
if (map[x][y] == 2) return false;
if (map[x][y] == 3) return false;
return true;
}
bool judge_gun(int x, int y) {
if (map[x][y] == 1) return 0;
if (map[x][y] == 2) return 0;
if (map[x][y] == 3) {
if (p1.x == x && p1.y == y) p1.hp -= 50; //此处暂时不管威力
else p2.hp -= 50;
return 0;
}
return 1;
}
int cnt;
struct Clip {
int x, y;
int derect;
int force;
int start;
bool flag;
} clip[1000000];
void create_clip(int y, int x, int a, int b) {
int X, Y;
if (y == 1) {
if (!judge_gun(a - 1, b)) return;
X = a - 1;
Y = b;
} else if (y == 2) {
if (!judge_gun(a, b - 1)) return;
X = a;
Y = b - 1;
} else if (y == 3) {
if (!judge_gun(a + 1, b)) return;
X = a + 1;
Y = b;
} else if (y == 4) {
if (!judge_gun(a, b + 1)) return;
X = a;
Y = b + 1;
}
cnt++;
GetLocalTime( &sys );
clip[cnt].start = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
clip[cnt].x = X;
clip[cnt].y = Y;
if (x == 1) {
clip[cnt].derect = p1.direct;
} else if (x == 2) {
clip[cnt].derect = p2.direct;
}
}
void shoot(int x) {
if (x == 1) {
create_clip(p1.direct, 1, p1.x, p1.y);
} else if (x == 2) {
create_clip(p2.direct, 2, p2.x, p2.y);
}
}
void clean_clip(int x, int y) {
locate(x, y * 2 - 1);
cout << " “;
locate(1, 1);
}
void print_clip(int x, int y, int i) {
if (clip[i].flag) {
clean_clip(x, y);
return;
}
locate(x, y * 2 - 1);
SetColor(YELLOW);
cout << “’’”;
locate(1, 1);
// system(“pause”);
}
void clipmove() {
GetLocalTime( &sys );
int t = sys.wMilliseconds + sys.wSecond * 60 + sys.wHour * 3600;
for (int i = 1; i <= cnt; i++) {
if (clip[i].flag) continue;
if (abs(clip[i].start - t) > 50) {
clip[i].start = t;
int x = clip[i].x;
int y = clip[i].y;
if (clip[i].derect == 1) {
if (!judge_gun(clip[i].x - 1, clip[i].y)) {
clip[i].flag = 1;
clean_clip(x, y);
continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].x–;
print_clip(clip[i].x, clip[i].y, i);
} else if (clip[i].derect == 2) {
if (!judge_gun(clip[i].x, clip[i].y - 1)) {
clip[i].flag = 1;
clean_clip(x, y);
continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].y–;
print_clip(clip[i].x, clip[i].y, i);
} else if (clip[i].derect == 3) {
if (!judge_gun(clip[i].x + 1, clip[i].y)) {
clip[i].flag = 1;
clean_clip(x, y);
continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].x++;
print_clip(clip[i].x, clip[i].y, i);
} else if (clip[i].derect == 4) {
if (!judge_gun(clip[i].x, clip[i].y + 1)) {
clip[i].flag = 1;
clean_clip(x, y);
continue;
}
clean_clip(clip[i].x, clip[i].y);
clip[i].y++;
print_clip(clip[i].x, clip[i].y, i);
}
}
}
}
void judge_hp() {
int x = p1.hp;
int y = p2.hp;
if (x < 0 && y < 0 && x > y) swap(x, y);
if (x <= 0) {
locate(1, 1);
system(“cls”);
printf(“GAME OVER!\nTHE WINNER IS P2!”);
Sleep(5000);
printf(”\n-MADE BY Floatiy-”);
getch();
exit(0);
} else if (y <= 0) {
locate(1, 1);
system(“cls”);
printf(“GAME OVER!\nTHE WINNER IS P1!”);
Sleep(5000);
printf("\n-MADE BY Floatiy-");
getch();
exit(0);
}
}
void prog() {
char ch;
while (true) {
if (kbhit()) {
ch = getch();
if (ch == ‘w’ && judge(p1.x - 1, p1.y)) {
p1.direct = 1;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y] = 0;
putbody(–p1.x, p1.y, 1);
map[p1.x][p1.y] = 3;
} else if (ch == ‘8’ && judge(p2.x - 1, p2.y)) {
p2.direct = 1;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y] = 0;
putbody(–p2.x, p2.y, 2);
map[p2.x][p2.y] = 3;
} else if (ch == ‘a’ && judge(p1.x, p1.y - 1)) {
p1.direct = 2;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x, --p1.y, 1);
map[p1.x][p1.y] = 3;
} else if (ch == ‘4’ && judge(p2.x, p2.y - 1)) {
p2.direct = 2;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x, --p2.y, 2);
map[p2.x][p2.y] = 3;
} else if (ch == ‘s’ && judge(p1.x + 1, p1.y)) {
p1.direct = 3;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y] = 0;
putbody(++p1.x, p1.y, 1);
map[p1.x][p1.y] = 3;
} else if (ch == ‘5’ && judge(p2.x + 1, p2.y)) {
p2.direct = 3;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y] = 0;
putbody(++p2.x, p2.y, 2);
map[p2.x][p2.y] = 3;
} else if (ch == ‘d’ && judge(p1.x, p1.y + 1)) {
p1.direct = 4;
cleanbody(p1.x, p1.y);
map[p1.x][p1.y] = 0;
putbody(p1.x, ++p1.y, 1);
map[p1.x][p1.y] = 3;
} else if (ch == ‘6’ && judge(p2.x, p2.y + 1)) {
p2.direct = 4;
cleanbody(p2.x, p2.y);
map[p2.x][p2.y] = 0;
putbody(p2.x, ++p2.y, 2);
map[p2.x][p2.y] = 3;
} else if (ch == ‘0’) {
shoot(2);
} else if (ch == ’ ') {
shoot(1);
}
Sleep(20);
}
clipmove();
judge_hp();
}
}
void welcome() {
printf(“操作方法:\n玩家1 wasd控制移动,空格攻击\n玩家2 数字小键盘4568控制移动,0攻击\n”);
Sleep(2000);
}
int main() {
welcome();
GetLocalTime( &sys );
init();
prog();
return 0;
}

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转载自blog.csdn.net/wxlwxllxw/article/details/105143199