使用vue学习three.js之加载高级几何体-加载PDB格式模型

1.demo效果

在这里插入图片描述

如上图,该demo通过PDBLoader加载了PDB格式的模型,将分子结构模型呈现在页面中

2.实现要点

2.1 PDB模型放置路径

vue中加载文件时默认的路径为public下,所以需要加载的文件放在该路径下,同时在vue的data属性中创建变量publicPath,此变量的值是vue中的环境变量process.env.BASE_URL

data() {
    
    
  return {
    
    
    publicPath: process.env.BASE_URL
  }
}

2.2 加载PDB模型

这我们通过PDBLoader导入模型,不过这里需要注意导入的路径,把我们创建的publicpath变量拼接到文件的路径上,在导入的回调函数中可以进行相关处理具体如下:

const loader = new PDBLoader()
loader.load(`${
      
      THIS.publicPath}models/aspirin.pdb`, model => {
    
    
	//对导入模型进行相关处理
	...
})

2.3 处理分子顶点

// 获取分子位置分量数组
 const atomsPositionArray = model.geometryAtoms.attributes.position.array
 // 获取分子颜色分量数组
 const colors = model.geometryAtoms.attributes.color.array

 // 每三个分量确定一个顶点
 for (let i = 0; i < atomsPositionArray.length; i += 3) {
    
    
   const sphere = new THREE.SphereGeometry(0.2)
   // 根据颜色分量确定顶点颜色
   const material = new THREE.MeshPhongMaterial({
    
    
     color: new THREE.Color(colors[i], colors[i + 1], colors[i + 2])
   })
   const mesh = new THREE.Mesh(sphere, material)

   // 根据位置分量确定顶点颜色
   mesh.position.set(
     atomsPositionArray[i],
     atomsPositionArray[i + 1],
     atomsPositionArray[i + 2]
   )
   this.group.add(mesh)
 }

2.4 处理分子连线

// 获取连线顶点位置分量数组
const bondsPositionArray = model.geometryBonds.attributes.position.array
// 每六个分量确定两个顶点,两个顶点建立一条连线
for (let i = 0; i < bondsPositionArray.length; i += 6) {
    
    
  const onePoint = new THREE.Vector3(
    bondsPositionArray[i],
    bondsPositionArray[i + 1],
    bondsPositionArray[i + 2]
  )
  const otherPoint = new THREE.Vector3(
    bondsPositionArray[i + 3],
    bondsPositionArray[i + 4],
    bondsPositionArray[i + 5]
  )
  //使用两个顶点创建样条曲线
  const path = new THREE.CatmullRomCurve3([onePoint, otherPoint])
  //根据样条曲线路径创建管道几何体
  const tube = new THREE.TubeGeometry(path, 1, 0.04)
  const material = new THREE.MeshPhongMaterial({
    
     color: 0xcccccc })
  const mesh = new THREE.Mesh(tube, material)
  this.group.add(mesh)
}

3.demo代码

<template>
  <div>
    <div id="container"></div>
  </div>
</template>

<script>
import * as THREE from 'three'
import {
    
     OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import {
    
     PDBLoader } from 'three/examples/jsm/loaders/PDBLoader.js'

export default {
    
    
  data() {
    
    
    return {
    
    
      publicPath: process.env.BASE_URL,
      group: null,
      camera: null,
      scene: null,
      renderer: null,
      controls: null
    }
  },
  mounted() {
    
    
    this.init()
  },
  methods: {
    
    
    // 初始化
    init() {
    
    
      this.createScene() // 创建场景
      this.loadPDB() // 加载PDB模型
      this.createLight() // 创建光源
      this.createCamera() // 创建相机
      this.createRender() // 创建渲染器
      this.createControls() // 创建控件对象
      this.render() // 渲染
    },
    // 创建场景
    createScene() {
    
    
      this.scene = new THREE.Scene()
    },
    // 加载PDB模型
    loadPDB() {
    
    
      const THIS = this
      const loader = new PDBLoader()
      this.group = new THREE.Group()
      loader.load(`${
      
      THIS.publicPath}models/aspirin.pdb`, model => {
    
    
        // 获取分子位置分量数组
        const atomsPositionArray = model.geometryAtoms.attributes.position.array
        // 获取分子颜色分量数组
        const colors = model.geometryAtoms.attributes.color.array

        // 每三个分量确定一个顶点
        for (let i = 0; i < atomsPositionArray.length; i += 3) {
    
    
          const sphere = new THREE.SphereGeometry(0.2)
          // 根据颜色分量确定顶点颜色
          const material = new THREE.MeshPhongMaterial({
    
    
            color: new THREE.Color(colors[i], colors[i + 1], colors[i + 2])
          })
          const mesh = new THREE.Mesh(sphere, material)

          // 根据位置分量确定顶点颜色
          mesh.position.set(
            atomsPositionArray[i],
            atomsPositionArray[i + 1],
            atomsPositionArray[i + 2]
          )
          this.group.add(mesh)
        }

        // 获取连线顶点位置分量数组
        const bondsPositionArray = model.geometryBonds.attributes.position.array
        // 每六个分量确定两个顶点,两个顶点建立一条连线
        for (let i = 0; i < bondsPositionArray.length; i += 6) {
    
    
          const onePoint = new THREE.Vector3(
            bondsPositionArray[i],
            bondsPositionArray[i + 1],
            bondsPositionArray[i + 2]
          )
          const otherPoint = new THREE.Vector3(
            bondsPositionArray[i + 3],
            bondsPositionArray[i + 4],
            bondsPositionArray[i + 5]
          )
          //使用两个顶点创建样条曲线
          const path = new THREE.CatmullRomCurve3([onePoint, otherPoint])
          //根据样条曲线路径创建管道几何体
          const tube = new THREE.TubeGeometry(path, 1, 0.04)
          const material = new THREE.MeshPhongMaterial({
    
     color: 0xcccccc })
          const mesh = new THREE.Mesh(tube, material)
          this.group.add(mesh)
        }

        this.scene.add(this.group)
      })
    },

    // 创建光源
    createLight() {
    
    
      // 环境光
      const ambientLight = new THREE.AmbientLight(0xffffff, 0.1) // 创建环境光
      this.scene.add(ambientLight) // 将环境光添加到场景

      const spotLight = new THREE.SpotLight(0xffffff) // 创建聚光灯
      spotLight.position.set(50, 50, 50)
      spotLight.castShadow = true
      this.scene.add(spotLight)
    },
    // 创建相机
    createCamera() {
    
    
      const element = document.getElementById('container')
      const width = element.clientWidth // 窗口宽度
      const height = element.clientHeight // 窗口高度
      const k = width / height // 窗口宽高比
      // PerspectiveCamera( fov, aspect, near, far )
      this.camera = new THREE.PerspectiveCamera(35, k, 0.1, 1000)
      this.camera.position.set(8, 8, 8) // 设置相机位置

      this.camera.lookAt(new THREE.Vector3(0, 0, 0)) // 设置相机方向
      this.scene.add(this.camera)
    },
    // 创建渲染器
    createRender() {
    
    
      const element = document.getElementById('container')
      this.renderer = new THREE.WebGLRenderer({
    
     antialias: true, alpha: true })
      this.renderer.setSize(element.clientWidth, element.clientHeight) // 设置渲染区域尺寸
      this.renderer.shadowMap.enabled = true // 显示阴影
      this.renderer.shadowMap.type = THREE.PCFSoftShadowMap
      this.renderer.setClearColor(0x3f3f3f, 1) // 设置背景颜色
      element.appendChild(this.renderer.domElement)
    },

    render() {
    
    
      if (this.group) {
    
    
        this.group.rotation.y += 0.006
        this.group.rotation.x += 0.006
      }
      this.renderer.render(this.scene, this.camera)
      requestAnimationFrame(this.render)
    },
    // 创建控件对象
    createControls() {
    
    
      this.controls = new OrbitControls(this.camera, this.renderer.domElement)
    }
  }
}
</script>
<style>
#container {
    
    
  position: absolute;
  width: 100%;
  height: 100%;
}
</style>

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转载自blog.csdn.net/qw8704149/article/details/113731055