用函数指针简化if/else switch/case

开发中常遇到一族同类型函数的处理调用情况,开始时候简单情况就使用if / else 处理,等分支情况越来越多事,代码看起来就很长且不易维护,这种时候可以考虑使用函数指针映射来简化代码。


#include <iostream>
#include <map>
using namespace std;
class A;
typedef void (A::*Call)(string);

enum MyEnum
{
	ONE = 1,
	TWO,
	THREE,
	FOUR
};

class A {
public:
	explicit A() 
	{
		sCallMap[ONE] = &A::fun1;
		sCallMap[TWO] = &A::fun2;
		sCallMap[THREE] = &A::fun3;
	}
	~A(){}

	void caller(MyEnum e, string arg)
	{
		cout << "enum " << e;
		if (sCallMap.find(e) == sCallMap.end())
		{
			cout << "	callMap no key " << e;
		}
		else
		{
			(this->*sCallMap[e])(arg);
		}
	}


private:
	void fun1(string arg) { cout  << arg.c_str(); }
	void fun2(string arg) { cout  << arg.c_str(); }
	void fun3(string arg) { cout  << arg.c_str(); }

private:
	static map<MyEnum, Call> sCallMap;
};
map<MyEnum, Call> A::sCallMap;
int main(int argc, char *argv[])
{
	A a;
	a.caller(ONE, "	call func1\n");
	a.caller(TWO, "	call func2\n");
	a.caller(THREE, "	call func3\n");
	a.caller(FOUR, "	call func4\n");
	getchar();
	return 0;
}




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转载自blog.csdn.net/liulihuo_gyh/article/details/79882946