Python开发: 飞机大战 小游戏

玩法

你可以控制飞机左右移动,躲避敌机子弹,同时发射自己的炮弹,将敌人击落!
在这里插入图片描述

部署方案:

1、代码如下图;
2、将代码保存到一个python中,比如planeFight.py;
3、在你的电脑中安装python环境,然后使用命令:“py planeFight.py” 运行这个文件即可;

代码

import pygame
import random

# 初始化 Pygame
pygame.init()

# 设置屏幕尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))

# 设置标题
pygame.display.set_caption("飞机大战")

# 加载并缩放图片
player_image = pygame.image.load("player.png")
player_image = pygame.transform.scale(player_image, (50, 50))

enemy_image = pygame.image.load("enemy.png")
enemy_image = pygame.transform.scale(enemy_image, (50, 50))

bullet_image = pygame.image.load("bullet.png")
bullet_image = pygame.transform.scale(bullet_image, (10, 30))

# 设置字体
font = pygame.font.Font(None, 36)

# 玩家类
class Player(pygame.sprite.Sprite):
    def __init__(self):
        super(Player, self).__init__()
        self.image = player_image
        self.rect = self.image.get_rect()
        self.rect.center = (screen_width // 2, screen_height - 50)
        self.speed = 5
        self.lives = 3  # 初始生命值
        self.score = 0  # 初始分数

    def update(self):
        keys = pygame.key.get_pressed()
        if keys[pygame.K_LEFT] and self.rect.left > 0:
            self.rect.x -= self.speed
        if keys[pygame.K_RIGHT] and self.rect.right < screen_width:
            self.rect.x += self.speed

    def draw(self, surface):
        surface.blit(self.image, self.rect)

# 敌人类
class Enemy(pygame.sprite.Sprite):
    def __init__(self):
        super(Enemy, self).__init__()
        self.image = enemy_image
        self.rect = self.image.get_rect()
        self.rect.x = random.randint(0, screen_width - self.rect.width)
        self.rect.y = random.randint(-100, -40)
        self.speed = random.randint(1, 3)

    def update(self):
        self.rect.y += self.speed
        if self.rect.top > screen_height:
            self.rect.x = random.randint(0, screen_width - self.rect.width)
            self.rect.y = random.randint(-100, -40)
            self.speed = random.randint(1, 3)

# 子弹类
class Bullet(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super(Bullet, self).__init__()
        self.image = bullet_image
        self.rect = self.image.get_rect()
        self.rect.center = (x, y)
        self.speed = 5

    def update(self):
        self.rect.y -= self.speed
        if self.rect.bottom < 0:
            self.kill()

# 创建精灵组
player = Player()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()

for _ in range(10):
    enemy = Enemy()
    enemies.add(enemy)

all_sprites = pygame.sprite.Group()
all_sprites.add(player)
all_sprites.add(enemies)

# 游戏主循环
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                bullet = Bullet(player.rect.centerx, player.rect.top)
                bullets.add(bullet)
                all_sprites.add(bullet)

    # 更新
    all_sprites.update()

    # 检查子弹与敌人的碰撞
    hits = pygame.sprite.groupcollide(bullets, enemies, True, True)
    for hit in hits:
        player.score += 10
        enemy = Enemy()
        enemies.add(enemy)
        all_sprites.add(enemy)

    # 检查敌人和玩家的碰撞
    hits = pygame.sprite.spritecollide(player, enemies, True)
    for hit in hits:
        player.lives -= 1
        enemy = Enemy()
        enemies.add(enemy)
        all_sprites.add(enemy)
        if player.lives <= 0:
            running = False

    # 绘制
    screen.fill((0, 0, 0))
    all_sprites.draw(screen)

    # 显示分数和生命值
    score_text = font.render("score: " + str(player.score), True, (255, 255, 255))
    lives_text = font.render("life: " + str(player.lives), True, (255, 255, 255))
    screen.blit(score_text, (10, 10))
    screen.blit(lives_text, (10, 40))

    pygame.display.flip()

    # 控制帧率
    pygame.time.Clock().tick(60)

pygame.quit()

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转载自blog.csdn.net/qq_43112019/article/details/140862379