玩法
你可以控制飞机左右移动,躲避敌机子弹,同时发射自己的炮弹,将敌人击落!
部署方案:
1、代码如下图;
2、将代码保存到一个python中,比如planeFight.py;
3、在你的电脑中安装python环境,然后使用命令:“py planeFight.py” 运行这个文件即可;
代码
import pygame
import random
# 初始化 Pygame
pygame.init()
# 设置屏幕尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# 设置标题
pygame.display.set_caption("飞机大战")
# 加载并缩放图片
player_image = pygame.image.load("player.png")
player_image = pygame.transform.scale(player_image, (50, 50))
enemy_image = pygame.image.load("enemy.png")
enemy_image = pygame.transform.scale(enemy_image, (50, 50))
bullet_image = pygame.image.load("bullet.png")
bullet_image = pygame.transform.scale(bullet_image, (10, 30))
# 设置字体
font = pygame.font.Font(None, 36)
# 玩家类
class Player(pygame.sprite.Sprite):
def __init__(self):
super(Player, self).__init__()
self.image = player_image
self.rect = self.image.get_rect()
self.rect.center = (screen_width // 2, screen_height - 50)
self.speed = 5
self.lives = 3 # 初始生命值
self.score = 0 # 初始分数
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT] and self.rect.right < screen_width:
self.rect.x += self.speed
def draw(self, surface):
surface.blit(self.image, self.rect)
# 敌人类
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super(Enemy, self).__init__()
self.image = enemy_image
self.rect = self.image.get_rect()
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = random.randint(-100, -40)
self.speed = random.randint(1, 3)
def update(self):
self.rect.y += self.speed
if self.rect.top > screen_height:
self.rect.x = random.randint(0, screen_width - self.rect.width)
self.rect.y = random.randint(-100, -40)
self.speed = random.randint(1, 3)
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
super(Bullet, self).__init__()
self.image = bullet_image
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.speed = 5
def update(self):
self.rect.y -= self.speed
if self.rect.bottom < 0:
self.kill()
# 创建精灵组
player = Player()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()
for _ in range(10):
enemy = Enemy()
enemies.add(enemy)
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
all_sprites.add(enemies)
# 游戏主循环
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
bullet = Bullet(player.rect.centerx, player.rect.top)
bullets.add(bullet)
all_sprites.add(bullet)
# 更新
all_sprites.update()
# 检查子弹与敌人的碰撞
hits = pygame.sprite.groupcollide(bullets, enemies, True, True)
for hit in hits:
player.score += 10
enemy = Enemy()
enemies.add(enemy)
all_sprites.add(enemy)
# 检查敌人和玩家的碰撞
hits = pygame.sprite.spritecollide(player, enemies, True)
for hit in hits:
player.lives -= 1
enemy = Enemy()
enemies.add(enemy)
all_sprites.add(enemy)
if player.lives <= 0:
running = False
# 绘制
screen.fill((0, 0, 0))
all_sprites.draw(screen)
# 显示分数和生命值
score_text = font.render("score: " + str(player.score), True, (255, 255, 255))
lives_text = font.render("life: " + str(player.lives), True, (255, 255, 255))
screen.blit(score_text, (10, 10))
screen.blit(lives_text, (10, 40))
pygame.display.flip()
# 控制帧率
pygame.time.Clock().tick(60)
pygame.quit()