小游戏--扫雷

Game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
enum OPTION//使可读性增强
{
 EXIT,
 PLAY
};
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define MID_COUNT 15
#define HARD_COUNT 20
enum
{
 EASY = 1,
 MID,
 HARD
};
void InitBoard(char board[ROWS][COLS], int row, int col, char set);//初始化
void Display(char board[ROWS][COLS], int row, int col);//
void SetMineBoard(char board[ROWS][COLS], int row, int col, int level);
void FindMineBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int level);
#endif
Game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROWS][COLS], int row, int col, char set)//初始化
{
 int i = 0;
 for (i = 0; i<row; i++)
 {
  int j = 0;
  for (j = 0; j<col; j++)
  {
   board[i][j] = set;
  }
 }
}
void Display(char board[ROWS][COLS], int row, int col)//输出
{
 int i = 0;
 printf("  ");
 for (i = 1; i <= row; i++)
 {
  printf("%d ", i);
 }
 printf("\n");
 for (i = 1; i <= row; i++)
 {
  int j = 0;
  printf("%d ", i);
  for (j = 1; j <= col; j++)
  {
   printf("%c ", board[i][j]);
  }
  printf("\n");
 }
}
void SetMineBoard(char board[ROWS][COLS], int row, int col, int level)//设置雷盘
{
 int count = level;
 while (count)
 {
  int x = rand() % 9 + 1;
  int y = rand() % 9 + 1;
  if (board[x][y] == '0')
  {
   board[x][y] = '1';
   count--;
  }
 }
}
static int getmine(char mine[ROWS][COLS], int x, int y)//计算周围雷数
{
 return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
  mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] +
  mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
static void ChangeMineBoard(char mine[ROWS][COLS], int row, int col)//为了不让玩家第一次就选中雷
{
 while (1)
 {
  int x0 = rand() % 9 + 1;
  int y0 = rand() % 9 + 1;
  if (mine[x0][y0] != '1')
  {
   mine[x0][y0] = '1';
   break;
  }
 }
}
static void Resetshow(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)//实现爆炸式展开
{
 if (getmine(mine, x, y) == 0)
 {
  int i = 0;
  show[x][y] = ' ';
  for (i = x - 1; i <= x + 1; i++)
  {
   int j = 0;
   for (j = y - 1; j <= y + 1; j++)
   {
    if (((i != x) || (j != y)) && (show[i][j] == '*') && (i >= 1) && (i <= row) && (j >= 1) && (j <= col))
     Resetshow(mine, show, row, col, i, j);
   }
  }
 }
 else
  show[x][y] = getmine(mine, x, y) + '0';
}
void FindMineBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int level)//判断
{
 int x = 0;
 int y = 0;
 int win = row * col - level;
 int count = 0;
 while (win)
 {
  printf("请输入坐标>");
  scanf("%d%d", &x, &y);
  if (x >= 1 && x <= row && y >= 1 && y <= col)
  {
   if (mine[x][y] == '1'&&win != row * col - level)
   {
    count++;
    printf("地雷,游戏结束\n");
    printf("您经历了%d轮\n", count);
    break;
   }
   else
   {
    if (win == row * col - level && mine[x][y] == '1')
    {
     mine[x][y] = '0';
     ChangeMineBoard(mine, row, col);
    }
    Resetshow(mine, show, row, col, x, y);
    Display(show, row, col);
    win--;
    count++;
   }
  }
  else
  {
   printf("错误坐标,请重新输入\n");
   fflush(stdin);
  }
 }
}
Test.c
#include "game.h"
#pragma warning(disable:4996)
void menu()//主菜单
{
 printf("******************************\n");
 printf("****  1.play   0.exit    *****\n");
 printf("******************************\n");
}
void level_menu()//选择游戏难度的菜单
{
 printf("*****************************\n");
 printf("*** 1.easy  2.mid  3.hard ***\n");
 printf("*****************************\n");
}

猜你喜欢

转载自blog.csdn.net/youwu_bq/article/details/80229388