[手游项目2]第一天

一。搭建服务器环境
问题1,生成lua_probuf 报错,ImportError: No module named google.protobuf
解决方法:http://blog.csdn.net/q277055799/article/details/20418271


问题2.SecureCRT_7.0.0.326 链接不上虚拟机,
解决方法:http://blog.csdn.net/q277055799/article/details/39442297


问题3:linux DBServer 运行报错 Segmentation fault
是数据库链接报错了


Linux下的SVN服务器搭建 https://www.cnblogs.com/mymelon/p/5483215.html
1.去掉4条指定内容前注释的时候前面不能留空格
2.checkout不需要端口


linux整个svn还原
1.需要在原svn压缩,拆包
2.在目标linux搭建svn
合并
cat logaa logab logac logad logae logaf >>log.tar.gz
解压
tar -xzvf log.tar.gz
修改svn权限
checkout 
报错
sqlite[S5]: database is locked
Additional errors:
sqlite[S5]: database is locked
Another process is blocking the working copy database, or the underlying filesystem does not support file locking; if the working copy is on a network filesystem, make sure file locking has been enabled on the file server.
解决方法:clearup 选择 break locks




二。研究白鹭引擎
1.下载
https://egret.com/downloads/engine.html
官网
https://www.egret.com/
学习资料
http://developer.egret.com/cn/
学习论坛
http://bbs.egret.com/portal.php




三。整理数据库字段
统一所有数据库表的字段命名玩家 GUID
activity_gift PlayerGUID = GUID
mail RoleGUID = GUID
market_table nPlayerGUID = GUID
player_arena_data PlayerGUID = GUID
player_offline_data nPlayerGUID = GUID
player_offline_msg nPlayerGUID = GUID
player_rank_data PlayerGUID = GUID


四。优化
修改 LuaPBData WorldLuaPBData 不用限制大小 (未完)




五。DB报错
[2018-03-09 16:59:15] ConvertBinaryToString2[52428]
[2018-03-09 16:59:15] ErrorCode:  C0000005 Address:  6B0445B2 Flags:  00000000
登录,技能协议整理
makeclean重新编译就好了

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转载自blog.csdn.net/q277055799/article/details/79449860