[UE4]warning CS0612: 'UnrealBuildTool.RulesCompiler.GetModuleFilename(string)' i

如果在build.cs构建配置中添加如下代码:

RulesCompiler.GetModuleFilename()

则编译时会出现警告或错误(preview版本中貌似不允许你使用直接提示error,正式版允许你编译通过但是会提示此API已经废除掉了):

warning CS0612: 'UnrealBuildTool.RulesCompiler.GetModuleFilename(string)' is obsolete

解决办法:

演示例子是获取第三方库的目录的(假设../../ThirdParty/是我们工程存放第三方库的位置)

using System.IO;
using UnrealBuildTool;

public class MyProject : ModuleRules
{
    RulesAssembly r;

    private string ModulePath
    {
        get { return Path.GetDirectoryName( r.GetModuleFileName(this.GetType().Name).CanonicalName); }
    }

    private string ThirdPartyPath
    {
        get { return Path.GetFullPath(Path.Combine(ModulePath, "../../ThirdParty/")); }
    }

    public MyProject(TargetInfo Target)
	{

        FileReference CheckProjectFile;
        UProjectInfo.TryGetProjectForTarget("MyProject", out CheckProjectFile);
        r = RulesCompiler.CreateProjectRulesAssembly(CheckProjectFile);
	}
}

这样就能使用ThirdPartyPath变量了且不会出现编译警告,注意必须添加命名空间:System.IO

参考:

https://answers.unrealengine.com/questions/396982/cant-build-project-in-ue-412.html

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转载自aigo.iteye.com/blog/2293712
4 I
UE4