public GameObject BigObj;
private int Height;
private void OnEnable()
{
Height = 750;
if (Height != Screen.height)
{
float number = (float)Screen.height / 750;
BigObj.GetComponent<RectTransform>().localScale = new Vector3(number, number, number);
Height = Screen.height;
}
else
BigObj.GetComponent<RectTransform>().localScale = Vector3.one;
}
public void Update()
{
if (Screen.height != Height)
{
float number = (float)Screen.height / 750;
BigObj.GetComponent<RectTransform>().localScale = new Vector3(number, number, number);
Height = Screen.height;
}
}