game_hs 函数1.1

修复了一个bug

增加了两个转换函数

代码:

namespace _game_hs{
	typedef unsigned long long ull;
	bool axj(int a){
		return GetKeyState(a)<0;
	}
	void color(int c)
	{
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);
		return;
	}
	void colorout(string s,int c){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);
		cout<<s;
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
		return;
	}
	void out(string s,int q){
		for(int i=0;i<s.size();i++){
			cout<<s[i];
			Sleep(q);
		}
		return;
	}
	void zk(string s,char c,string cd){
		int n=s.size(),n1=cd.size();
		if(cd=="长度")n1=100;
		int tot=n1-n;
		for(int i=0;i<tot/2;i++)
		cout<<c;
		cout<<s;
		if(tot%2==1)tot++;
		tot/=2;
		for(int i=0;i<tot;i++)
		cout<<c;
		return;
	}
	void zc(string s,char t,string cd){
		cout<<s;
        int n1=cd.size();
        if(cd=="长度")n1=100;
		for(int i=s.size();i<n1;i++)
		cout<<t;
		return;
	}
	ull szi(string s){
		ull tot=0;
		for(int i=0;i<s.size();i++)
		tot=tot*10+s[i]-'0';
		return tot;
	}
	string izs(int a){
		string s="",s1="";
		while(a){
			s+=a%10+'0';
			a/=10;
		}
		for(int i=s.size()-1;i>=0;i--)
		s1+=s[i];
		return s1;
	}
}
using namespace _game_hs;

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转载自blog.csdn.net/yyf525/article/details/121340849
Hs
1.1