using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class API19SceneManager : MonoBehaviour {
// Use this for initialization
void Start () {
print(SceneManager.sceneCount);
print(SceneManager.sceneCountInBuildSettings);
print(SceneManager.GetActiveScene().name);
print(SceneManager.GetSceneAt(0).name);
SceneManager.activeSceneChanged += OnActiveSceneChanged;
SceneManager.sceneLoaded += OnSceneLoaded;
}
void OnActiveSceneChanged(Scene a,Scene b)
{
print(a.name);
print(b.name);
}
void OnSceneLoaded(Scene a, LoadSceneMode mode)
{
print(a.name + "" + mode);
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
//SceneManager.LoadScene(1);
//SceneManager.LoadScene("02 - MenuScene");
print(SceneManager.GetSceneByName("02 - MenuScene").buildIndex );
SceneManager.LoadScene(1);
}
}
}