public class API17Application_xxxPath : MonoBehaviour {
void Start()
{
print(Application.dataPath);
print(Application.streamingAssetsPath);
print(Application.persistentDataPath);
print(Application.temporaryCachePath);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class API18Application : MonoBehaviour {
// Use this for initialization
void Start () {
print(Application.identifier);
print(Application.companyName);
print(Application.productName);
print(Application.installerName);
print(Application.installMode);
print(Application.isEditor);
print(Application.isFocused);
print(Application.isMobilePlatform);
print(Application.isPlaying);
print(Application.isWebPlayer);
print(Application.platform);
print(Application.unityVersion);
print(Application.version);
print(Application.runInBackground);
Application.Quit();
Application.OpenURL("www.sikiedu.com");
Application.CaptureScreenshot("游戏截图");
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Space))
{
//UnityEditor.EditorApplication.isPlaying = false;
SceneManager.LoadScene(1);
}
}
}