UnityAPI—Application类

public class API17Application_xxxPath : MonoBehaviour {

    void Start()
    {
        print(Application.dataPath);
        print(Application.streamingAssetsPath);
        print(Application.persistentDataPath);
        print(Application.temporaryCachePath);    
    }
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class API18Application : MonoBehaviour {

    // Use this for initialization
    void Start () {

        print(Application.identifier);
        print(Application.companyName);
        print(Application.productName);
        print(Application.installerName);
        print(Application.installMode);
        print(Application.isEditor);
        print(Application.isFocused);
        print(Application.isMobilePlatform);
        print(Application.isPlaying);
        print(Application.isWebPlayer);
        print(Application.platform);
        print(Application.unityVersion);
        print(Application.version);
        print(Application.runInBackground);

        Application.Quit();
        Application.OpenURL("www.sikiedu.com");
        Application.CaptureScreenshot("游戏截图");

    }
    
    // Update is called once per frame
    void Update () {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            //UnityEditor.EditorApplication.isPlaying = false;
            SceneManager.LoadScene(1);
        }    
    }
}

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转载自blog.csdn.net/qq_42459006/article/details/82177253