public class API15RigidbodyPosition : MonoBehaviour {
public Rigidbody playerRgd;
public Transform enemy;
public int force;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update()
{
//playerRgd.position = playerRgd.transform.position + Vector3.forward * Time.deltaTime*10;
//playerRgd.MovePosition(playerRgd.transform.position + Vector3.forward * Time.deltaTime*10);\
//if (Input.GetKey(KeyCode.Space))
//{
// Vector3 dir = enemy.position - playerRgd.position;
// dir.y = 0;
// Quaternion target = Quaternion.LookRotation(dir);
// playerRgd.MoveRotation(Quaternion.Lerp(playerRgd.rotation, target, Time.deltaTime));
//}
playerRgd.AddForce(Vector3.forward * force);
}
}