UnityAPI—Random类

public class API13Random : MonoBehaviour {

    public Transform cube;
    // Use this for initialization
    void Start () {
        //Random.InitState( (int)System.DateTime.Now.Ticks );      
    }
    
    // Update is called once per frame
    void Update()
    {
        //print(Random.Range(4, 10));
        //print(Random.Range(4, 5f));
        if (Input.GetKeyDown(KeyCode.Space))
        {
            print(Random.Range(4, 100));
            print((int)System.DateTime.Now.Ticks);
        }
        //cube.position = Random.insideUnitCircle * 5;
        cube.position = Random.insideUnitSphere * 5;
    }
}
 

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转载自blog.csdn.net/qq_42459006/article/details/82177231