cocos2d-X create std colorlayer

#ifndef __MUSICLAYER_H__
#define __MUSICLAYER_H__
#include "cocos2d.h"
using namespace std;
using namespace cocos2d;



class MusicLayer:public LayerColor
{
public:
    void inits();
    void free();
    MusicLayer();
    ~MusicLayer();
private:
    void OnCallback(cocos2d::Ref* pSender);
    virtual bool onTouchBegan(Touch *touch, Event *unused_event);



};
#endif // !__MUSICLAYER_H__
#include "MusicLayer.h"
#include "cocos/ui/UIButton.h"
#include "SimpleAudioEngine.h"
#define DISPLAY Director::getInstance()->getVisibleSize()
#define displayex Director::getInstance()->getVisibleSize()

MusicLayer::MusicLayer()
{
    this->inits();
}

MusicLayer::~MusicLayer()
{
    this->free();
}

void MusicLayer::free()
{

}

void MusicLayer::inits()
{
    log("MusicLayer init");
    this->setTouchEnabled(true);
    auto ELTOBO = EventListenerTouchOneByOne::create();
    ELTOBO->setSwallowTouches(true);
    ELTOBO->onTouchBegan = std::move(std::bind(&MusicLayer::onTouchBegan, this, std::placeholders::_1, std::placeholders::_2));
    this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(ELTOBO, this);
    //this->getEventDispatcher()->addEventListenerWithFixedPriority();
    //this->getEventDispatcher()->addCustomEventListener();


    string file("res/Button.png");
    auto b = cocos2d::ui::Button::create(file, file, file);
    b->setColor(Color3B(24, 48, 64));
    b->setPosition(displayex / 2);
    b->setPressedActionEnabled(true);
    b->setContentSize(Size(200, 100));
    b->setTitleColor(Color3B::BLUE);
    b->addClickEventListener(std::bind(&MusicLayer::OnCallback, this, std::placeholders::_1));
    this->addChild(b);

}

void MusicLayer::OnCallback(cocos2d::Ref* pSender)
{
    string name = ((Node*)(pSender))->getName();
    if (name == "")
    {

    }
}

bool MusicLayer::onTouchBegan(Touch *pTouch, Event *pEvent)
{
    log("touch MusicLayer");
    return true;
}
        auto musicLayer = new (std::nothrow) MusicLayer();
        if (musicLayer && musicLayer->initWithColor(Color4B(12, 24, 32, 255)))
        {
            musicLayer->setPosition(0, DISPLAY.height);
            musicLayer->runAction(MoveTo::create(0.1f, Vec3(0, 0, 0)));
            musicLayer->autorelease();
            this->addChild(musicLayer);
        }

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转载自www.cnblogs.com/YZFHKMS-X/p/12695308.html