Unity 获取单前场景名字和获取到Build Settings里Scenes In Build里所有场景的名字以及路径

获取到单前场景的名字的代码

Scene scene = SceneManager.GetActiveScene();
Debug.Log(scene.name);

获取到Build Settings里Scenes In Build里所有场景的名字。注:如果当前场景没有放到Build Settings里Scenes In Build里,会额外增加一个场景的名字,放在数组的最后一位scene_names 为所有场景的名字,scene_paths所有场景的路径

在这里插入代码片
void GetAllSceneName() 
{
    
    
    int count = SceneManager.sceneCountInBuildSettings;
    Debug.Log("Scene Count = " + count);
    string[] scene_names = new string[count];
    string[] scene_paths = new string[count];
    for (int i = 0; i < count; i++)
    {
    
    
        scene_names[i] = SceneUtility.GetScenePathByBuildIndex(i);
        //从Assets路径下到此场景的路径
        Debug.Log("Assets路径开始到场景的路径为:" + scene_names[i]);
        scene_paths[i] = SceneUtility.GetScenePathByBuildIndex(i);
        //路径
        Debug.Log("路径为:" + scene_paths[i]);
        string[] strs = scene_names[i].Split('/');
        string str = strs[strs.Length - 1];
        strs = str.Split('.');
        str = strs[0];
        scene_names[i] = str;
        //场景的名字
        Debug.Log("场景的名字为:" + str);
    }
}

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转载自blog.csdn.net/LWKlwk11/article/details/127278265
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