android 谈谈invalidate和postInvalidate方法的区别

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看这二个方法的区别只有深入到代码中去看了,首先看invalidate()方法

invalidate()分析

 public void invalidate() {
        invalidate(true);
    }

然后到

 void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
            boolean fullInvalidate) {
        if (mGhostView != null) {
            mGhostView.invalidate(true);
            return;
        }

        if (skipInvalidate()) {
            return;
        }

        if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)
                || (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID)
                || (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED
                || (fullInvalidate && isOpaque() != mLastIsOpaque)) {
            if (fullInvalidate) {
                mLastIsOpaque = isOpaque();
                mPrivateFlags &= ~PFLAG_DRAWN;
            }

            mPrivateFlags |= PFLAG_DIRTY;

            if (invalidateCache) {
                mPrivateFlags |= PFLAG_INVALIDATED;
                mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
            }

            // Propagate the damage rectangle to the parent view.
            final AttachInfo ai = mAttachInfo;
            final ViewParent p = mParent;
            if (p != null && ai != null && l < r && t < b) {
                final Rect damage = ai.mTmpInvalRect;
                damage.set(l, t, r, b);
                p.invalidateChild(this, damage);
            }

            // Damage the entire projection receiver, if necessary.
            if (mBackground != null && mBackground.isProjected()) {
                final View receiver = getProjectionReceiver();
                if (receiver != null) {
                    receiver.damageInParent();
                }
            }
        }
    }

从上面的代码中有几行是关键代码:

 final ViewParent p = mParent;
            if (p != null && ai != null && l < r && t < b) {
                final Rect damage = ai.mTmpInvalRect;
                damage.set(l, t, r, b);
                p.invalidateChild(this, damage);
            }

如果了解view的绘制流程就懂这行代码

p.invalidateChild(this, damage);而p的对象是ViewParent,这个就是ViewRootImpl类了,我们再到ViewRootImpl类中找

invalidateChild方法

    @Override
    public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
        checkThread();
        if (DEBUG_DRAW) Log.v(mTag, "Invalidate child: " + dirty);

        if (dirty == null) {
            invalidate();
            return null;
        } else if (dirty.isEmpty() && !mIsAnimating) {
            return null;
        }

        if (mCurScrollY != 0 || mTranslator != null) {
            mTempRect.set(dirty);
            dirty = mTempRect;
            if (mCurScrollY != 0) {
                dirty.offset(0, -mCurScrollY);
            }
            if (mTranslator != null) {
                mTranslator.translateRectInAppWindowToScreen(dirty);
            }
            if (mAttachInfo.mScalingRequired) {
                dirty.inset(-1, -1);
            }
        }

        invalidateRectOnScreen(dirty);

        return null;
    }

里面有一段关键代码

invalidateRectOnScreen(dirty);这个方法的第一段代码就是checkThread();
if (mThread != Thread.currentThread()) {
            throw new CalledFromWrongThreadException(
                    "Only the original thread that created a view hierarchy can touch its views.");
        }

会判断这是在主线程中,现在看看scheduleTraversals()方法做了什么

void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
            if (!mUnbufferedInputDispatch) {
                scheduleConsumeBatchedInput();
            }
            notifyRendererOfFramePending();
            pokeDrawLockIfNeeded();
        }
    }

关键代码来了,在这里:

 mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);

看看mTraversalRunnable变量,点它进入

 final class TraversalRunnable implements Runnable {
        @Override
        public void run() {
            doTraversal();
        }
    }
    final TraversalRunnable mTraversalRunnable = new TraversalRunnable();

然后才到doTraversal()中,这个如果知道view的绘制流程的话就很熟悉这个方法了

void doTraversal() {
        if (mTraversalScheduled) {
            mTraversalScheduled = false;
            mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);

            if (mProfile) {
                Debug.startMethodTracing("ViewAncestor");
            }

            performTraversals();

            if (mProfile) {
                Debug.stopMethodTracing();
                mProfile = false;
            }
        }
    }
performTraversals()方法中会调用requestLayout()会对view进行重新绘制,

postInvalidate() 分析

通过源码发现会执行到这个方法

 public void postInvalidateDelayed(long delayMilliseconds) {
        // We try only with the AttachInfo because there's no point in invalidating
        // if we are not attached to our window
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds);
        }
    }

然后调用了ViewRootImpl类中的dispatchInvalidateDelayed() 方法

  public void dispatchInvalidateDelayed(View view, long delayMilliseconds) {
        Message msg = mHandler.obtainMessage(MSG_INVALIDATE, view);
        mHandler.sendMessageDelayed(msg, delayMilliseconds);
    }

它是通过handler发送消息到主线程中去执行, 全局搜索MSG_INVALIDATE这个变量

 @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case MSG_INVALIDATE:
                    ((View) msg.obj).invalidate();
                    break;

最终跑到主线程还是调用了invalidate()方法

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转载自blog.csdn.net/coderinchina/article/details/96085769