Unity摄像机屏幕上画线(逐步完善)

1.类似于星际公民用于飞船控制的线,从屏幕中心开始,鼠标位置结束。

将下面脚本挂载至摄像机。

using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;

public class GLText : MonoBehaviour
{
    public Color lineColor = Color.red;
    public Shader fadeShader = null;
    [Range(0.0f, 0.5f)]
    private Material fadeMaterial = null;

    [HideInInspector]
    public float mouseX = 0;
    [HideInInspector]
    public float mouseY = 0;
    void Awake()
    {
        // create the fade material
        fadeMaterial = (fadeShader != null) ? new Material(fadeShader) : new Material(Shader.Find("Unlit/Color"));
    }

    void OnPostRender()
    {
        fadeMaterial.SetPass(0);
        fadeMaterial.color = lineColor;
        GL.PushMatrix();
        GL.LoadOrtho();

        //以这里开始,GL.Vertex3为画线核心,GL.End()结束。
        GL.Begin(GL.LINES);

        mouseX = Input.mousePosition.x / Screen.width;
        mouseY = Input.mousePosition.y / Screen.height;
        GL.Vertex3(0.5f, 0.5f, 0);
        GL.Vertex3(mouseX, mouseY, 0);

        GL.End();
        GL.PopMatrix();
    }
}

GL画线坐标:以屏幕左下角坐标为0,0 屏幕右上角为1,1

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转载自blog.csdn.net/HeDanTou_/article/details/129780309