【树上倍增】【割点】 【换根法】3067. 在带权树网络中统计可连接服务器对数目

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视频算法专题

本文涉及知识点

树上倍增 树 图论 并集查找 换根法 深度优先
割点原理及封装好的割点类(预计2024年3月11号左右发布)

LeetCode3067. 在带权树网络中统计可连接服务器对数目

给你一棵无根带权树,树中总共有 n 个节点,分别表示 n 个服务器,服务器从 0 到 n - 1 编号。同时给你一个数组 edges ,其中 edges[i] = [ai, bi, weighti] 表示节点 ai 和 bi 之间有一条双向边,边的权值为 weighti 。再给你一个整数 signalSpeed 。
如果两个服务器 a ,b 和 c 满足以下条件,那么我们称服务器 a 和 b 是通过服务器 c 可连接的 :
a < b ,a != c 且 b != c 。
从 c 到 a 的距离是可以被 signalSpeed 整除的。
从 c 到 b 的距离是可以被 signalSpeed 整除的。
从 c 到 b 的路径与从 c 到 a 的路径没有任何公共边。
请你返回一个长度为 n 的整数数组 count ,其中 count[i] 表示通过服务器 i 可连接 的服务器对的 数目 。

示例 1:
在这里插入图片描述

输入:edges = [[0,1,1],[1,2,5],[2,3,13],[3,4,9],[4,5,2]], signalSpeed = 1
输出:[0,4,6,6,4,0]
解释:由于 signalSpeed 等于 1 ,count[c] 等于所有从 c 开始且没有公共边的路径对数目。
在输入图中,count[c] 等于服务器 c 左边服务器数目乘以右边服务器数目。
示例 2:
在这里插入图片描述

输入:edges = [[0,6,3],[6,5,3],[0,3,1],[3,2,7],[3,1,6],[3,4,2]], signalSpeed = 3
输出:[2,0,0,0,0,0,2]
解释:通过服务器 0 ,有 2 个可连接服务器对(4, 5) 和 (4, 6) 。
通过服务器 6 ,有 2 个可连接服务器对 (4, 5) 和 (0, 5) 。
所有服务器对都必须通过服务器 0 或 6 才可连接,所以其他服务器对应的可连接服务器对数目都为 0 。

提示:

2 <= n <= 1000
edges.length == n - 1
edges[i].length == 3
0 <= ai, bi < n
edges[i] = [ai, bi, weighti]
1 <= weighti <= 106
1 <= signalSpeed <= 106
输入保证 edges 构成一棵合法的树。

树上倍增

本题有三个考点:
一,如何计算树上两个节点x1,x2的距离。
假定这两个节点的最早公共祖先是pub。以任意节点root为根,f(x)表示节点x到root的距离。
x1到x2的距离:f(x1)+f(x2)-2*f(pub)。
二,如何找到最早公共祖先:树上倍增。
记录各节点的1级祖先(父节点)、2级祖先、4级祖先…
三,如果判断ac和bc有公共边。
树是连通无向无环图,因为无环,所以两个节点的路径唯一。
假设公共边是x3x4。则x3到c的路径唯一,假定x3到c的倒数第二个端点是x5,则ab和bc的最后一条边都是 x 3 c → \overrightarrow{x3c} x3c 。断开所以和c相连的边,如果a和b在同一个连通区域,则有公共边。用并查集看是否在同一个连通区域。
时间复杂度: O(nnlogn)。 枚举c,时间复杂度O(n);枚举ab,时间复杂度O(n)。查公共路径O(logn)。

并集查找

class CNeiBo
{
    
    
public:	
	static vector<vector<int>> Two(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0) 
	{
    
    
		vector<vector<int>>  vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase);
			}
		}
		return vNeiBo;
	}	
	static vector<vector<std::pair<int, int>>> Three(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0)
	{
    
    
		vector<vector<std::pair<int, int>>> vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase, v[2]);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase, v[2]);
			}
		}
		return vNeiBo;
	}
};
class CUnionFind
{
    
    
public:
	CUnionFind(int iSize) :m_vNodeToRegion(iSize)
	{
    
    
		for (int i = 0; i < iSize; i++)
		{
    
    
			m_vNodeToRegion[i] = i;
		}
		m_iConnetRegionCount = iSize;
	}	
	CUnionFind(vector<vector<int>>& vNeiBo):CUnionFind(vNeiBo.size())
	{
    
    
		for (int i = 0; i < vNeiBo.size(); i++) {
    
    
			for (const auto& n : vNeiBo[i]) {
    
    
				Union(i, n);
			}
		}
	}
	int GetConnectRegionIndex(int iNode)
	{
    
    
		int& iConnectNO = m_vNodeToRegion[iNode];
		if (iNode == iConnectNO)
		{
    
    
			return iNode;
		}
		return iConnectNO = GetConnectRegionIndex(iConnectNO);
	}
	void Union(int iNode1, int iNode2)
	{
    
    
		const int iConnectNO1 = GetConnectRegionIndex(iNode1);
		const int iConnectNO2 = GetConnectRegionIndex(iNode2);
		if (iConnectNO1 == iConnectNO2)
		{
    
    
			return;
		}
		m_iConnetRegionCount--;
		if (iConnectNO1 > iConnectNO2)
		{
    
    
			UnionConnect(iConnectNO1, iConnectNO2);
		}
		else
		{
    
    
			UnionConnect(iConnectNO2, iConnectNO1);
		}
	}

	bool IsConnect(int iNode1, int iNode2)
	{
    
    
		return GetConnectRegionIndex(iNode1) == GetConnectRegionIndex(iNode2);
	}
	int GetConnetRegionCount()const
	{
    
    
		return m_iConnetRegionCount;
	}
	vector<int> GetNodeCountOfRegion()//各联通区域的节点数量
	{
    
    
		const int iNodeSize = m_vNodeToRegion.size();
		vector<int> vRet(iNodeSize);
		for (int i = 0; i < iNodeSize; i++)
		{
    
    
			vRet[GetConnectRegionIndex(i)]++;
		}
		return vRet;
	}
	std::unordered_map<int, vector<int>> GetNodeOfRegion()
	{
    
    
		std::unordered_map<int, vector<int>> ret;
		const int iNodeSize = m_vNodeToRegion.size();
		for (int i = 0; i < iNodeSize; i++)
		{
    
    
			ret[GetConnectRegionIndex(i)].emplace_back(i);
		}
		return ret;
	}
private:
	void UnionConnect(int iFrom, int iTo)
	{
    
    
		m_vNodeToRegion[iFrom] = iTo;
	}
	vector<int> m_vNodeToRegion;//各点所在联通区域的索引,本联通区域任意一点的索引,为了增加可理解性,用最小索引
	int m_iConnetRegionCount;
};

class CParents
{
    
    
public:
	CParents(vector<int>& vParent, const vector<int>& vLeve):m_vLeve(vLeve)
	{
    
    
		const int iMaxLeve = *std::max_element(vLeve.begin(), vLeve.end());
		int iBitNum = 0;
		for (; (1 << iBitNum) < iMaxLeve; iBitNum++);
		const int n = vParent.size();
		m_vParents.assign(iBitNum+1, vector<int>(n, -1));
		m_vParents[0] = vParent;
		//树上倍增
		for (int i = 1; i < m_vParents.size(); i++)
		{
    
    
			for (int j = 0; j < n; j++)
			{
    
    
				const int iPre = m_vParents[i - 1][j];
				if (-1 != iPre)
				{
    
    
					m_vParents[i][j] = m_vParents[i - 1][iPre];
				}
			}
		}
	}
	int GetParent(int iNode, int iLeve)const
	{
    
    
		int iParent = iNode;
		for (int iBit = 0; iBit < m_vParents.size(); iBit++)
		{
    
    
			if (-1 == iParent)
			{
    
    
				return iParent;
			}
			if (iLeve & (1 << iBit))
			{
    
    
				iParent = m_vParents[iBit][iParent];
			}
		}
		return iParent;
	}
	int GetPublicParent(int iNode1, int iNode2)const
	{
    
    
		int leve0 = m_vLeve[iNode1];
		int leve1 = m_vLeve[iNode2];
		if (leve0 < leve1)
		{
    
    
			iNode2 = GetParent(iNode2, leve1 - leve0);
			leve1 = leve0;
		}
		else
		{
    
    
			iNode1 = GetParent(iNode1, leve0 - leve1);
			leve0 = leve1;
		}
		//二分查找
		int left = -1, r = leve0;
		while (r - left > 1)
		{
    
    
			const auto mid = left + (r - left) / 2;
			const int iParent0 = GetParent(iNode1, mid);
			const int iParent1 = GetParent(iNode2, mid);
			if (iParent0 == iParent1)
			{
    
    
				r = mid;
			}
			else
			{
    
    
				left = mid;
			}
		}
		return GetParent(iNode1, r);
	}
protected:
	vector<vector<int>> m_vParents;
	const vector<int> m_vLeve;
};

class Solution {
    
    
public:
	vector<int> countPairsOfConnectableServers(vector<vector<int>>& edges, int signalSpeed) {
    
    
		m_c = edges.size() + 1;
		m_vDisToRoot.resize(m_c);
		m_vParent.resize(m_c);
		m_vLeve.resize(m_c);
		auto neiBo = CNeiBo::Three(m_c, edges, false, 0);
		DFS(neiBo, 0, -1, 0,0);	
		CParents par(m_vParent,m_vLeve);
		vector<int> vRet(m_c);
		for (int c = 0; c < m_c; c++)
		{
    
    
			CUnionFind uf(m_c);
			for (const auto& v : edges)
			{
    
    
				if ((v[0] == c) || (v[1] == c))
				{
    
    
					continue;
				}
				uf.Union(v[0], v[1]);
			}
			vector<int> vRegionCnt(m_c);
			for (int ab = 0; ab < m_c; ab++)
			{
    
    
				if (ab == c )
				{
    
    
					continue;
				}
				const int pub = par.GetPublicParent(ab, c);
				const int len = m_vDisToRoot[ab] + m_vDisToRoot[c] - 2 * m_vDisToRoot[pub];
				if (0 != len % signalSpeed)
				{
    
    
					continue;
				}
				vRegionCnt[uf.GetConnectRegionIndex(ab)]++;
			}
			int&iRet = vRet[c];
			const int total = std::accumulate(vRegionCnt.begin(), vRegionCnt.end(), 0);
			for (int c1 = 0; c1 < m_c; c1++)
			{
    
    
				iRet += vRegionCnt[c1] * (total - vRegionCnt[c1]);
			}	
			iRet /= 2;
		}
		return vRet;
	}
	void DFS(vector<vector<std::pair<int, int>>>& neiBo, int cur, int par,int leve,int dis)
	{
    
    
		m_vDisToRoot[cur] =dis;
		m_vParent[cur] = par;
		m_vLeve[cur] = leve;
		for (const auto& [next,len] : neiBo[cur])
		{
    
    
			if (next == par)
			{
    
    
				continue;
			}
			DFS(neiBo, next, cur,leve+1,dis+len);
		}
	}
	vector<int> m_vDisToRoot,m_vParent,m_vLeve;
	int m_c;
};

测试用例

template<class T,class T2>
void Assert(const T& t1, const T2& t2)
{
    
    
	assert(t1 == t2);
}

template<class T>
void Assert(const vector<T>& v1, const vector<T>& v2)
{
    
    
	if (v1.size() != v2.size())
	{
    
    
		assert(false);
		return;
	}
	for (int i = 0; i < v1.size(); i++)
	{
    
    
		Assert(v1[i], v2[i]);
	}

}

int main()
{
    
    
	vector<vector<int>> edges;
	int signalSpeed;
	{
    
    
		Solution sln;
		edges = {
    
      }, signalSpeed = 1;
		auto res = sln.countPairsOfConnectableServers(edges, signalSpeed);
		Assert({
    
     0 }, res);
	}
	{
    
    
		Solution sln;
		edges = {
    
     {
    
    0,1,1} }, signalSpeed = 1;
		auto res = sln.countPairsOfConnectableServers(edges, signalSpeed);
		Assert({
    
     0,0 }, res);
	}
	{
    
    
		Solution sln;
		edges = {
    
     {
    
    0,1,1},{
    
    1,2,1} }, signalSpeed = 1;
		auto res = sln.countPairsOfConnectableServers(edges, signalSpeed);
		Assert({
    
     0,1,0 }, res);
	}
	{
    
    
		Solution sln;
		edges = {
    
     {
    
    0,1,1},{
    
    1,2,5},{
    
    2,3,13},{
    
    3,4,9},{
    
    4,5,2} }, signalSpeed = 1;
		auto res = sln.countPairsOfConnectableServers(edges, signalSpeed);
		Assert({
    
     0,4,6,6,4,0 } , res);
	}
	{
    
    
		Solution sln;
		edges = {
    
     {
    
    0,6,3},{
    
    6,5,3},{
    
    0,3,1},{
    
    3,2,7},{
    
    3,1,6},{
    
    3,4,2} }, signalSpeed = 3;
		auto res = sln.countPairsOfConnectableServers(edges, signalSpeed);
		Assert({
    
     2,0,0,0,0,0,2 }, res);
	}
}

换根法DFS

树中删除一个节点,则各孩子各一个连通区域,除自己及后代外一个区域。如果这个节点是根,则简单得多。各孩子一个连通区域。
DSF(cur) 返回自己及子孙到当前根节点距离是signalSpeed 倍的节点数量。令当前根节点各孩子的返回值是{i1,i2, ⋯ \cdots ,im} 。i1*i2+(i1+i2)*i3 ⋯ \cdots +(I1+i2+ … \dots + i m − 1 _{m-1} m1)*im。这样不必除以二。
a<b ,表示a !=b ,(a,b)和(b,a)只取一个。

class CNeiBo
{
    
    
public:	
	static vector<vector<int>> Two(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0) 
	{
    
    
		vector<vector<int>>  vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase);
			}
		}
		return vNeiBo;
	}	
	static vector<vector<std::pair<int, int>>> Three(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0)
	{
    
    
		vector<vector<std::pair<int, int>>> vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase, v[2]);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase, v[2]);
			}
		}
		return vNeiBo;
	}
};

class Solution {
    
    
public:
	vector<int> countPairsOfConnectableServers(vector<vector<int>>& edges, int signalSpeed) {
    
    
		m_c = edges.size() + 1;
		m_iSignalSpeed = signalSpeed;		
		auto neiBo = CNeiBo::Three(m_c, edges, false, 0);		
		vector<int> vRet(m_c);
		for (int c = 0; c < m_c; c++)
		{
    
    
			int& iRet = vRet[c];
			int left = 0;
			for (const auto& [next, len] : neiBo[c])
			{
    
    
				int cur = DFS(neiBo, next, c, len);
				iRet += left * cur;
				left += cur;
			}
		}
		return vRet;
	}
	int DFS(vector<vector<std::pair<int, int>>>& neiBo, int cur, int par,int dis)
	{
    
    
		int iRet = (0 ==dis % m_iSignalSpeed);
		for (const auto& [next,len] : neiBo[cur])
		{
    
    
			if (next == par)
			{
    
    
				continue;
			}
			iRet +=DFS(neiBo, next, cur,dis+len);
		}
		return iRet;
	}
	int m_iSignalSpeed;
	int m_c;
};

割点

本解法过于复杂,除非用了提前封装好的割点扩展类,否则被使用。

class CNeiBo
{
    
    
public:	
	static vector<vector<int>> Two(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0) 
	{
    
    
		vector<vector<int>>  vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase);
			}
		}
		return vNeiBo;
	}	
	static vector<vector<std::pair<int, int>>> Three(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0)
	{
    
    
		vector<vector<std::pair<int, int>>> vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase, v[2]);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase, v[2]);
			}
		}
		return vNeiBo;
	}
};
class CUnionFind
{
    
    
public:
	CUnionFind(int iSize) :m_vNodeToRegion(iSize)
	{
    
    
		for (int i = 0; i < iSize; i++)
		{
    
    
			m_vNodeToRegion[i] = i;
		}
		m_iConnetRegionCount = iSize;
	}	
	CUnionFind(vector<vector<int>>& vNeiBo):CUnionFind(vNeiBo.size())
	{
    
    
		for (int i = 0; i < vNeiBo.size(); i++) {
    
    
			for (const auto& n : vNeiBo[i]) {
    
    
				Union(i, n);
			}
		}
	}
	int GetConnectRegionIndex(int iNode)
	{
    
    
		int& iConnectNO = m_vNodeToRegion[iNode];
		if (iNode == iConnectNO)
		{
    
    
			return iNode;
		}
		return iConnectNO = GetConnectRegionIndex(iConnectNO);
	}
	void Union(int iNode1, int iNode2)
	{
    
    
		const int iConnectNO1 = GetConnectRegionIndex(iNode1);
		const int iConnectNO2 = GetConnectRegionIndex(iNode2);
		if (iConnectNO1 == iConnectNO2)
		{
    
    
			return;
		}
		m_iConnetRegionCount--;
		if (iConnectNO1 > iConnectNO2)
		{
    
    
			UnionConnect(iConnectNO1, iConnectNO2);
		}
		else
		{
    
    
			UnionConnect(iConnectNO2, iConnectNO1);
		}
	}

	bool IsConnect(int iNode1, int iNode2)
	{
    
    
		return GetConnectRegionIndex(iNode1) == GetConnectRegionIndex(iNode2);
	}
	int GetConnetRegionCount()const
	{
    
    
		return m_iConnetRegionCount;
	}
	vector<int> GetNodeCountOfRegion()//各联通区域的节点数量
	{
    
    
		const int iNodeSize = m_vNodeToRegion.size();
		vector<int> vRet(iNodeSize);
		for (int i = 0; i < iNodeSize; i++)
		{
    
    
			vRet[GetConnectRegionIndex(i)]++;
		}
		return vRet;
	}
	std::unordered_map<int, vector<int>> GetNodeOfRegion()
	{
    
    
		std::unordered_map<int, vector<int>> ret;
		const int iNodeSize = m_vNodeToRegion.size();
		for (int i = 0; i < iNodeSize; i++)
		{
    
    
			ret[GetConnectRegionIndex(i)].emplace_back(i);
		}
		return ret;
	}
private:
	void UnionConnect(int iFrom, int iTo)
	{
    
    
		m_vNodeToRegion[iFrom] = iTo;
	}
	vector<int> m_vNodeToRegion;//各点所在联通区域的索引,本联通区域任意一点的索引,为了增加可理解性,用最小索引
	int m_iConnetRegionCount;
};

class CParents
{
    
    
public:
	CParents(vector<int>& vParent, const int iMaxLeve)
	{
    
    	
		int iBitNum = 0;
		for (; (1 << iBitNum) < iMaxLeve; iBitNum++);
		const int n = vParent.size();
		m_vParents.assign(iBitNum+1, vector<int>(n, -1));
		m_vParents[0] = vParent;
		//树上倍增
		for (int i = 1; i < m_vParents.size(); i++)
		{
    
    
			for (int j = 0; j < n; j++)
			{
    
    
				const int iPre = m_vParents[i - 1][j];
				if (-1 != iPre)
				{
    
    
					m_vParents[i][j] = m_vParents[i - 1][iPre];
				}
			}
		}
	}
	int GetParent(int iNode, int iLeve)const
	{
    
    
		int iParent = iNode;
		for (int iBit = 0; iBit < m_vParents.size(); iBit++)
		{
    
    
			if (-1 == iParent)
			{
    
    
				return iParent;
			}
			if (iLeve & (1 << iBit))
			{
    
    
				iParent = m_vParents[iBit][iParent];
			}
		}
		return iParent;
	}	
protected:
	vector<vector<int>> m_vParents;
};

class C2Parents : CParents
{
    
    
public:
	C2Parents(vector<int>& vParent, const vector<int>& vLeve) :m_vLeve(vLeve)
		, CParents(vParent,*std::max_element(vLeve.begin(), vLeve.end()))
	{
    
    		
	}	
	int GetPublicParent(int iNode1, int iNode2)const
	{
    
    
		int leve0 = m_vLeve[iNode1];
		int leve1 = m_vLeve[iNode2];
		if (leve0 < leve1)
		{
    
    
			iNode2 = GetParent(iNode2, leve1 - leve0);
			leve1 = leve0;
		}
		else
		{
    
    
			iNode1 = GetParent(iNode1, leve0 - leve1);
			leve0 = leve1;
		}
		//二分查找
		int left = -1, r = leve0;
		while (r - left > 1)
		{
    
    
			const auto mid = left + (r - left) / 2;
			const int iParent0 = GetParent(iNode1, mid);
			const int iParent1 = GetParent(iNode2, mid);
			if (iParent0 == iParent1)
			{
    
    
				r = mid;
			}
			else
			{
    
    
				left = mid;
			}
		}
		return GetParent(iNode1, r);
	}
protected:

	vector<vector<int>> m_vParents;
	const vector<int> m_vLeve;
};

class CCutPointEx
{
    
    
public:
	CCutPointEx(const vector<vector<int>>& vNeiB) : m_iSize(vNeiB.size())
	{
    
    
		m_vNodeToTime.assign(m_iSize, -1);
		m_vChildFirstEnd.resize(m_iSize);
		m_vNodeToRegion.assign(m_iSize, -1);
		m_vCut.assign(m_iSize, false);
		for (int i = 0; i < m_iSize; i++)
		{
    
    
			if (-1 != m_vNodeToTime[i])
			{
    
    
				continue;
			}
			dfs(i, -1, vNeiB);
			m_iRegionCount++;
		}
		m_vTimeToNode.resize(m_iSize);
		for (int i = 0; i < m_iSize; i++)
		{
    
    
			m_vTimeToNode[m_vNodeToTime[i]] = i;;
		}
	}
	bool Visit(int src, int dest, int iCut)const
	{
    
    
		if (m_vNodeToRegion[src] != m_vNodeToRegion[dest])
		{
    
    
			return false;//不在一个连通区域
		}
		if (!m_vCut[iCut])
		{
    
    
			return true;
		}
		const int r1 = GetCutRegion(iCut, src);
		const int r2 = GetCutRegion(iCut, dest);
		return r1 == r2;
	}
	vector<vector<int>> GetSubRegionOfCut(const int iCut)const
	{
    
    //删除iCut及和它相连的边后,iCut所在的区域会分成几个区域:父节点一个区域、各子节点一个区域
	 //父节点所在区域可能为空,如果iCut所在的连通区域只有一个节点,则返回一个没有节点的区域。
		const auto& v = m_vChildFirstEnd[iCut];
		vector<vector<int>> vRet(1);			
		int j = 0;
		for (int iTime=0;iTime < m_iSize; iTime++ )
		{
    
    
			const int iNode	= m_vTimeToNode[iTime];
			if ((j < v.size()) && ( iTime  >= v[j].first ))
			{
    
    
				j++;
				vRet.emplace_back();
			}
			if ((iCut != iNode) && (m_vNodeToRegion[iNode] == m_vNodeToRegion[iCut]))
			{
    
    
				if (v.size()&&(iTime >= v.back().second))
				{
    
    
					vRet[0].emplace_back(iNode);
				}
				else
				{
    
    
					vRet.back().emplace_back(iNode);
				}
			}
		}
		return vRet;
	}
protected:
	int dfs(int cur, int parent, const vector<vector<int>>& vNeiB)
	{
    
    
		auto& curTime = m_vNodeToTime[cur];
		m_vNodeToRegion[cur] = m_iRegionCount;
		curTime = m_iTime++;
		int iCutChild = 0;
		int iMinTime = curTime;
		for (const auto& next : vNeiB[cur])
		{
    
    
			if (-1 != m_vNodeToTime[next])
			{
    
    
				iMinTime = min(iMinTime, m_vNodeToTime[next]);
				continue;
			}
			int iChildBeginTime = m_iTime;
			const int iChildMinTime = dfs(next, cur, vNeiB);
			iMinTime = min(iMinTime, iChildMinTime);
			if (iChildMinTime >= curTime)
			{
    
    
				iCutChild++;
				m_vChildFirstEnd[cur].push_back({
    
     iChildBeginTime,m_iTime });
			};
		}
		m_vCut[cur] = (iCutChild + (-1 != parent)) >= 2;
		return iMinTime;
	}
	int GetCutRegion(int iCut, int iNode)const
	{
    
    
		const auto& v = m_vChildFirstEnd[iCut];
		auto it = std::upper_bound(v.begin(), v.end(), m_vNodeToTime[iNode], [](int time, const std::pair<int, int>& pr) {
    
    return time < pr.first; });
		if (v.begin() == it)
		{
    
    
			return v.size();
		}
		--it;
		return (it->second > m_vNodeToTime[iNode]) ? (it - v.begin()) : v.size();
	}
	int m_iTime = 0;
	const int m_iSize;//时间戳
	int m_iRegionCount = 0;
	vector<int> m_vNodeToTime;//各节点到达时间,从0开始。 -1表示未处理
	vector<bool> m_vCut;//是否是割点
	vector<int> m_vNodeToRegion;//各节点所在区域
	vector<vector<pair<int, int>>> m_vChildFirstEnd;//左闭右开空间[0,m_vChildFirstEnd[0].first)和[m_vChildFirstEnd.back().second,iSize)是一个区域
	vector<int> m_vTimeToNode;
};

2024年3月9号 新封装

class CNeiBo
{
    
    
public:	
	static vector<vector<int>> Two(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0) 
	{
    
    
		vector<vector<int>>  vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase);
			}
		}
		return vNeiBo;
	}	
	static vector<vector<std::pair<int, int>>> Three(int n, vector<vector<int>>& edges, bool bDirect, int iBase = 0)
	{
    
    
		vector<vector<std::pair<int, int>>> vNeiBo(n);
		for (const auto& v : edges)
		{
    
    
			vNeiBo[v[0] - iBase].emplace_back(v[1] - iBase, v[2]);
			if (!bDirect)
			{
    
    
				vNeiBo[v[1] - iBase].emplace_back(v[0] - iBase, v[2]);
			}
		}
		return vNeiBo;
	}
};
class CUnionFind
{
    
    
public:
	CUnionFind(int iSize) :m_vNodeToRegion(iSize)
	{
    
    
		for (int i = 0; i < iSize; i++)
		{
    
    
			m_vNodeToRegion[i] = i;
		}
		m_iConnetRegionCount = iSize;
	}	
	CUnionFind(vector<vector<int>>& vNeiBo):CUnionFind(vNeiBo.size())
	{
    
    
		for (int i = 0; i < vNeiBo.size(); i++) {
    
    
			for (const auto& n : vNeiBo[i]) {
    
    
				Union(i, n);
			}
		}
	}
	int GetConnectRegionIndex(int iNode)
	{
    
    
		int& iConnectNO = m_vNodeToRegion[iNode];
		if (iNode == iConnectNO)
		{
    
    
			return iNode;
		}
		return iConnectNO = GetConnectRegionIndex(iConnectNO);
	}
	void Union(int iNode1, int iNode2)
	{
    
    
		const int iConnectNO1 = GetConnectRegionIndex(iNode1);
		const int iConnectNO2 = GetConnectRegionIndex(iNode2);
		if (iConnectNO1 == iConnectNO2)
		{
    
    
			return;
		}
		m_iConnetRegionCount--;
		if (iConnectNO1 > iConnectNO2)
		{
    
    
			UnionConnect(iConnectNO1, iConnectNO2);
		}
		else
		{
    
    
			UnionConnect(iConnectNO2, iConnectNO1);
		}
	}

	bool IsConnect(int iNode1, int iNode2)
	{
    
    
		return GetConnectRegionIndex(iNode1) == GetConnectRegionIndex(iNode2);
	}
	int GetConnetRegionCount()const
	{
    
    
		return m_iConnetRegionCount;
	}
	vector<int> GetNodeCountOfRegion()//各联通区域的节点数量
	{
    
    
		const int iNodeSize = m_vNodeToRegion.size();
		vector<int> vRet(iNodeSize);
		for (int i = 0; i < iNodeSize; i++)
		{
    
    
			vRet[GetConnectRegionIndex(i)]++;
		}
		return vRet;
	}
	std::unordered_map<int, vector<int>> GetNodeOfRegion()
	{
    
    
		std::unordered_map<int, vector<int>> ret;
		const int iNodeSize = m_vNodeToRegion.size();
		for (int i = 0; i < iNodeSize; i++)
		{
    
    
			ret[GetConnectRegionIndex(i)].emplace_back(i);
		}
		return ret;
	}
private:
	void UnionConnect(int iFrom, int iTo)
	{
    
    
		m_vNodeToRegion[iFrom] = iTo;
	}
	vector<int> m_vNodeToRegion;//各点所在联通区域的索引,本联通区域任意一点的索引,为了增加可理解性,用最小索引
	int m_iConnetRegionCount;
};

class CParents
{
    
    
public:
	CParents(vector<int>& vParent, const int iMaxLeve)
	{
    
    	
		int iBitNum = 0;
		for (; (1 << iBitNum) < iMaxLeve; iBitNum++);
		const int n = vParent.size();
		m_vParents.assign(iBitNum+1, vector<int>(n, -1));
		m_vParents[0] = vParent;
		//树上倍增
		for (int i = 1; i < m_vParents.size(); i++)
		{
    
    
			for (int j = 0; j < n; j++)
			{
    
    
				const int iPre = m_vParents[i - 1][j];
				if (-1 != iPre)
				{
    
    
					m_vParents[i][j] = m_vParents[i - 1][iPre];
				}
			}
		}
	}
	int GetParent(int iNode, int iLeve)const
	{
    
    
		int iParent = iNode;
		for (int iBit = 0; iBit < m_vParents.size(); iBit++)
		{
    
    
			if (-1 == iParent)
			{
    
    
				return iParent;
			}
			if (iLeve & (1 << iBit))
			{
    
    
				iParent = m_vParents[iBit][iParent];
			}
		}
		return iParent;
	}	
protected:
	vector<vector<int>> m_vParents;
};

class C2Parents : CParents
{
    
    
public:
	C2Parents(vector<int>& vParent, const vector<int>& vLeve) :m_vLeve(vLeve)
		, CParents(vParent,*std::max_element(vLeve.begin(), vLeve.end()))
	{
    
    		
	}	
	int GetPublicParent(int iNode1, int iNode2)const
	{
    
    
		int leve0 = m_vLeve[iNode1];
		int leve1 = m_vLeve[iNode2];
		if (leve0 < leve1)
		{
    
    
			iNode2 = GetParent(iNode2, leve1 - leve0);
			leve1 = leve0;
		}
		else
		{
    
    
			iNode1 = GetParent(iNode1, leve0 - leve1);
			leve0 = leve1;
		}
		//二分查找
		int left = -1, r = leve0;
		while (r - left > 1)
		{
    
    
			const auto mid = left + (r - left) / 2;
			const int iParent0 = GetParent(iNode1, mid);
			const int iParent1 = GetParent(iNode2, mid);
			if (iParent0 == iParent1)
			{
    
    
				r = mid;
			}
			else
			{
    
    
				left = mid;
			}
		}
		return GetParent(iNode1, r);
	}
protected:

	vector<vector<int>> m_vParents;
	const vector<int> m_vLeve;
};

//割点
class CCutPoint
{
    
    
public:
	CCutPoint(const vector<vector<int>>& vNeiB) : m_iSize(vNeiB.size())
	{
    
    
		m_vNodeToTime.assign(m_iSize, -1);
		m_vCutNewRegion.resize(m_iSize);
		for (int i = 0; i < m_iSize; i++)
		{
    
    
			if (-1 == m_vNodeToTime[i])
			{
    
    
				m_vRegionFirstTime.emplace_back(m_iTime);
				dfs(vNeiB, i, -1);
			}
		}	
	}
	int dfs(const vector<vector<int>>& vNeiB,const int cur, const int parent)
	{
    
    
		int iMinTime = m_vNodeToTime[cur] = m_iTime++;
		int iRegionCount = (-1 != parent);//根连通区域数量
		for (const auto& next : vNeiB[cur])		{
    
    
			if (-1  != m_vNodeToTime[next])			{
    
    
				iMinTime = min(iMinTime, m_vNodeToTime[next]);
				continue;
			}
			const int childMinTime = dfs(vNeiB, next, cur);
			iMinTime = min(iMinTime, childMinTime);
			if (childMinTime >= m_vNodeToTime[cur])			{
    
    
				iRegionCount++;
				m_vCutNewRegion[cur].emplace_back(m_vNodeToTime[next], m_iTime);
			}
		}
		if (iRegionCount < 2)
		{
    
    
			m_vCutNewRegion[cur].clear();
		}
		return iMinTime;
	}
	const int m_iSize;
	const vector<int>& Time()const {
    
     return m_vNodeToTime; }//各节点的时间戳
	const vector<int>& RegionFirstTime()const {
    
     return m_vRegionFirstTime; }//各连通区域的最小时间戳
	vector<bool> Cut()const {
    
     
		vector<bool> ret;
		for (int i = 0; i < m_iSize; i++)
		{
    
    
			ret.emplace_back(m_vCutNewRegion[i].size());
		}
		return ret; }//
	const vector < vector<pair<int, int>>>& NewRegion()const {
    
     return m_vCutNewRegion; };
protected:
	vector<int> m_vNodeToTime;
	vector<int> m_vRegionFirstTime;
	vector < vector<pair<int, int>>> m_vCutNewRegion; //m_vCutNewRegion[c]如果存在[left,r) 表示割掉c后,时间戳[left,r)的节点会形成新区域
	int m_iTime = 0;
};

class CConnectAfterCutPoint 
{
    
    
public:
	CConnectAfterCutPoint(const vector<vector<int>>& vNeiB) :m_ct(vNeiB)
	{
    
    
		m_vTimeToNode.resize(m_ct.m_iSize);
		m_vNodeToRegion.resize(m_ct.m_iSize);
		for (int iNode = 0; iNode < m_ct.m_iSize; iNode++)
		{
    
    
			m_vTimeToNode[m_ct.Time()[iNode]] = iNode;
		}
		for (int iTime = 0,iRegion= 0; iTime < m_ct.m_iSize; iTime++)
		{
    
    
			if ((iRegion < m_ct.RegionFirstTime().size()) && (m_ct.RegionFirstTime()[iRegion] == iTime))
			{
    
    
				iRegion++;
			}
			m_vNodeToRegion[m_vTimeToNode[iTime]] = (iRegion - 1);
		}
	}
	bool Connect(int src, int dest, int iCut)const
	{
    
    
		if (m_vNodeToRegion[src] != m_vNodeToRegion[dest])
		{
    
    
			return false;//不在一个连通区域
		}
		if (0 == m_ct.NewRegion()[iCut].size())
		{
    
    //不是割点
			return true;
		}
		const int r1 = GetCutRegion(iCut, src);
		const int r2 = GetCutRegion(iCut, dest);
		return r1 == r2;
	}
	vector<vector<int>> GetSubRegionOfCut(const int iCut)const
	{
    
    //删除iCut及和它相连的边后,iCut所在的区域会分成几个区域:父节点一个区域、各子节点		一个区域
			//父节点所在区域可能为空,如果iCut所在的连通区域只有一个节点,则返回一个没有节点的			区域。
		const auto& v = m_ct.NewRegion()[iCut];
		vector<int> vParen;
		const int iRegion = m_vNodeToRegion[iCut];
		const int iEndTime = (iRegion + 1 == m_ct.RegionFirstTime().size()) ? m_ct.m_iSize : m_ct.RegionFirstTime()[iRegion+1];
		vector<vector<int>> vRet;	
		for (int iTime = m_ct.RegionFirstTime()[iRegion],j=-1; iTime < iEndTime; iTime++)
		{
    
    
			if (iCut == m_vTimeToNode[iTime])
			{
    
    
				continue;
			}
			if ((j + 1 < v.size()) && (v[j + 1].first == iTime))
			{
    
    
				j++;
				vRet.emplace_back();
			}
			const int iNode = m_vTimeToNode[iTime];
			if ((-1 != j ) && (iTime >= v[j].first) && (iTime < v[j].second))
			{
    
    
				vRet.back().emplace_back(iNode);
			}
			else
			{
    
    
				vParen.emplace_back(iNode);
			}			
		}
		vRet.emplace_back();
		vRet.back().swap(vParen);
		return vRet;
	}	
protected:
	int GetCutRegion(int iCut, int iNode)const
	{
    
    
		const auto& v = m_ct.NewRegion()[iCut];
		auto it = std::upper_bound(v.begin(), v.end(), m_ct.Time()[iNode], [](int time, const std::pair<int, int>& pr) {
    
    return  time < pr.first; });
		if (v.begin() == it)
		{
    
    
			return v.size();
		}
		--it;
		return (it->second > m_ct.Time()[iNode]) ? (it - v.begin()) : v.size();
	}
	vector<int> m_vTimeToNode;
	vector<int> m_vNodeToRegion;//各节点所在区域
	const CCutPoint m_ct;
};

class Solution {
    
    
public:
	vector<int> countPairsOfConnectableServers(vector<vector<int>>& edges, int signalSpeed) {
    
    
		m_c = edges.size() + 1;
		m_vDisToRoot.resize(m_c);
		m_vParent.resize(m_c);
		m_vLeve.resize(m_c);
		auto neiBo = CNeiBo::Three(m_c, edges, false, 0);
		DFS(neiBo, 0, -1, 0, 0);
		C2Parents par(m_vParent, m_vLeve);
		auto neiBo2 = CNeiBo::Two(m_c, edges, false, 0);
		CConnectAfterCutPoint cut(neiBo2);
		vector<int> vRet(m_c);
		for (int c = 0; c < m_c; c++)
		{
    
    
			auto regs = cut.GetSubRegionOfCut(c);
			int left = 0;
			int& iRet = vRet[c];
			for (const auto& subRegion : regs)
			{
    
    
				int cur = 0;
				for (const auto& ab : subRegion)
				{
    
    
					const int pub = par.GetPublicParent(ab, c);
					const int len = m_vDisToRoot[ab] + m_vDisToRoot[c] - 2 * m_vDisToRoot[pub];
					if (0 != len % signalSpeed)
					{
    
    
						continue;
					}
					cur++;
				}
				iRet += left * cur;
				left += cur;
			}
		}
		return vRet;
	}
	void DFS(vector<vector<std::pair<int, int>>>& neiBo, int cur, int par, int leve, int dis)
	{
    
    
		m_vDisToRoot[cur] = dis;
		m_vParent[cur] = par;
		m_vLeve[cur] = leve;
		for (const auto& [next, len] : neiBo[cur])
		{
    
    
			if (next == par)
			{
    
    
				continue;
			}
			DFS(neiBo, next, cur, leve + 1, dis + len);
		}
	}
	vector<int> m_vDisToRoot, m_vParent, m_vLeve;
	int m_c;
};

DFS代替树上倍增

时间复杂度的瓶颈在 树上倍增。可以直接DFS 最近公共祖先。

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想高屋建瓴的学习算法,请下载《喜缺全书算法册》doc版
https://download.csdn.net/download/he_zhidan/88348653

我想对大家说的话
闻缺陷则喜是一个美好的愿望,早发现问题,早修改问题,给老板节约钱。
子墨子言之:事无终始,无务多业。也就是我们常说的专业的人做专业的事。
如果程序是一条龙,那算法就是他的是睛

测试环境

操作系统:win7 开发环境: VS2019 C++17
或者 操作系统:win10 开发环境: VS2022 **C+

+17**
如无特殊说明,本算法用**C++**实现。

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转载自blog.csdn.net/he_zhidan/article/details/136475121