[UE4]摄像机视角模式名称

所在位置

类名:\Engine\Source\Runtime\Engine\Private\PlayerCameraManager.cpp

函数名:void APlayerCameraManager::UpdateViewTarget(FTViewTarget& OutVT, float DeltaTime)

static const FName NAME_Fixed = FName(TEXT("Fixed"));

static const FName NAME_ThirdPerson = FName(TEXT("ThirdPerson"));

static const FName NAME_FreeCam = FName(TEXT("FreeCam"));

static const FName NAME_FreeCam_Default = FName(TEXT("FreeCam_Default"));

static const FName NAME_FirstPerson = FName(TEXT("FirstPerson"));

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转载自aigo.iteye.com/blog/2259579